Releases: GloriousEggroll/proton-ge-custom
GE-Proton8-4 Released
- protonfixes: fix for Moero Chronicle (Thanks Kaedras and Snaggly)
- protonfixes: fix for Shadows on the Vatican games (Thanks marianoag)
- protonfixes: fix for The Blind Prophet (Thanks marianoag)
- protonfixes: fix for Alter Ego (Thanks marianoag)
- protonfixes: remove no longer needed fall guys easyanticheat_x64.so workaround (Thanks Corben)
- added fix for northstar launch arguement not working (Thanks Jan ValveSoftware#6555)
- added upstream proton script changes
- added upstream font changes
- added upstream openxr changes
- added upstream steam helper fixes
- added upstream user_settings changes
- updated wine to latest bleeding edge
- updated dxvk to latest git
- updated vkd3d-proton to latest git
- updated dxvk-nvapi to latest release
Notes: On Fall Guys when the Epic Online Services installer is running on a clean prefix, you must hit cancel on step 2/2, otherwise Fall Guys will tell you the game is missing files and force you to exit.
GE-Proton8-3 Released
- wine updated to latest bleeding edge -- fixes video playback regression introduced in 8-2
- fixed issue with some applications swapping to windowed mode when alt+tabbing or focus lost
- dxvk updated to latest git
- vkd3d-proton updated to latest git
GE-Proton8-2 Released
- wine updated to bleeding edge
- dxvk updated to latest git
- vkd3d-proton updated to latest git
- dxvk-nvapi updated to latest git
- flicker issue fixed in MH Rise
- Shatterline working again
- missing stub backported from wine 8.5 to fix chromium, gameglass
- fixup for daedalic games protonfixes (they were in the wrong folder, thanks marianoag)
- protonfix added for Conception PLUS
- instructions added for steam snap installation in readme (thanks baa14453)
- flatpak url updated in readme (thanks benaryorg)
- dxvk-nvapi game-specific enablements updated from upstream proton
- steam client update from upstream proton
GE-Proton8-1 Released
- All build components rebased to Proton 8 experimental/upstream
- proton-wine updated to latest experimental
- wine-staging rebased on top of proton-wine 8
- proton-ge game patches and pending wine upstream patches rebased on top of proton-wine 8
- dxvk updated to latest git
- vkd3d-proton updated to latest git
- protonfix: No cutscene audio in Daedalic Games (Memoria, The Night of the Rabbit, A New Beginning - Final Cut) - (thanks marianoag)
- protonfix: Megadimension Neptunia VII - (thanks snaggly)
NOTES:
-
FSR is currently disabled again. It needs a massive rebase and same as before I don't know if it's currently possible to rebase/port it over to the new proton 8 build.
-
Having the nvapi hack configuration enabled in dxvk.conf seems to crash battlenet. Recommend removing it from the config for existing Lutris battle.net installations and related games.
-
Overwatch losing focus after death seems to be fixed
GE-Proton7-55 Released
This is a hotfix for EAC. In 7-53 the star citizen hotfix broke EAC compatibility for other games, this has been fixed now.
- wine updated to latest bleeding edge
- dxvk updated to git
- vkd3d-proton updated to git
- nvapi enabled for final fantasy stranger of paradise
- legacy xactengine winetricks protonfix removed as it's finally no longer needed
Note: If you are using the 0.5.13-beta1 of Lutris, a patch is needed to prevent SteamGameId being overridden:
lutris/lutris@6d78eeb
GE-Proton7-54 Released
- update wine bleeding edge: brings is fall guys eac fix from upstream
- update vkd3d-proton: brings in some fixes for the last of us, uncharted, and a few more
- update dxvk
- protonfixes: Remove deprecated Saints Row 2 fix (thanks Bitwolfies)
- protonfixes: add fix for Carnage cross (thanks ranplayer)
- protonfixes: correct Outlaws fix script (thanks Sterophonick)
GE-Proton7-53 Released
This is a hotfix that brings the Star Citizen specific EAC patch to upstream. It allows Star Citizen to run without needing to change the /etc/hosts file and does not interfere with EAC for other games.
Note:
Before running Star Citizen
(1) You must set SteamGameId=starcitizen
environment variable to trigger the EAC workaround
(2) this script should be run to remove existing EAC files:
#!/bin/sh
if [ -d \"$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/EasyAntiCheat\" ]; then rm -rf \"$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/EasyAntiCheat\"; fi
GE-Proton7-52 Released
- Diablo IV proper fix from proton upstream added
- Halo Infinite fix/patches from proton upstream added/updated
- protonfix for Outlaws + A Handful of Missions (thanks Stereophonick)
- protonfix for Underdog Detective (thanks Neodamode)
- dxvk updated to git
- vkd3d-protonupdated to git
- wine updated to bleeding edge
GE-Proton7-51-diablo_4_beta Released
Honestly, I've stated a hundred time it's preferred that people use Wine-GE for non-steam games (https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton7-39-diablo_4_beta) but... taters gonna tate?..
Anyway this build is for people who keep using Proton builds inside Lutris instead of Wine-GE builds and/or people trying to run Diablo IV through battle.net directly on the Steam Deck without Lutris.
This release is ONLY for Diablo 4 and should -not- be needed in the future.
TLDR:
Wine commit:
GloriousEggroll/proton-wine@8c23e2e
breaks D4. Reverting it fixed it. I have no idea if this commit is needed for other games, so I advise NOT using this build for other games.
GE-Proton7-51 Released
Changelog:
- added fix for halo infinite (thanks TheMaister):
HansKristian-Work/vkd3d-proton#1465 - added fix for Anno 1800 multiplayer (thanks Knogle):
ValveSoftware/wine#181 - added protonfix for Tokyo Necro (thanks R1kaB3rN)
- fixed typo in Witcher 2 protonfix (thanks Bitwolfies)
- updated wine to bleeding edge
- updated dxvk to git
- update vkd3d-proton to git
- removed deprecated RE:0 protonfix (thanks Bitwolfies)
- removed deprecated Jedi Fallen order protonfix (thanks Bitwolfies)
- removed deprecated Pentiment protonfix (thanks tgurr)