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CV64: A couple of very small docs corrections. (ArchipelagoMW#3057)
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LiquidCat64 authored Mar 31, 2024
1 parent 03d47e4 commit 2a0b7e0
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2 changes: 1 addition & 1 deletion worlds/cv64/docs/en_Castlevania 64.md
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Expand Up @@ -91,7 +91,7 @@ either filler, useful, or a trap.

When you pick up someone else's item, you will not receive anything and the item textbox will show up to announce what you
found and who it was for. The color of the text will tell you its classification:
- <font color="moccasin">Light brown-ish</font>: Common
- <font color="moccasin">Light brown-ish</font>: Filler
- <font color="white">White</font>/<font color="yellow">Yellow</font>: Useful
- <font color="yellow">Yellow</font>/<font color="lime">Green</font>: Progression
- <font color="yellow">Yellow</font>/<font color="red">Red</font>: Trap
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5 changes: 3 additions & 2 deletions worlds/cv64/options.py
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Expand Up @@ -144,8 +144,9 @@ class HardLogic(Toggle):


class MultiHitBreakables(Toggle):
"""Adds the items that drop from the objects that break in three hits to the pool. There are 17 of these throughout
the game, adding up to 74 checks in total with all stages.
"""Adds the items that drop from the objects that break in three hits to the pool. There are 18 of these throughout
the game, adding up to 79 or 80 checks (depending on sub-weapons
being shuffled anywhere or not) in total with all stages.
The game will be modified to
remember exactly which of their items you've picked up instead of simply whether they were broken or not."""
display_name = "Multi-hit Breakables"
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