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🐧 Linux Builds #1319

🐧 Linux Builds

🐧 Linux Builds #1319

Workflow file for this run

name: 🐧 Linux Builds
on:
push:
pull_request:
workflow_dispatch:
schedule:
- cron: '0 0 * * *'
# Global Settings
env:
GODOT_BASE_BRANCH: master
SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
jobs:
linux-editor:
runs-on: "ubuntu-20.04"
name: Editor (target=release_debug, tools=yes, tests=yes)
steps:
- name: Make godot dir
run: |
mkdir godot
mkdir modules
mkdir modules/godex
- name: Clone godex
uses: actions/checkout@v2
with:
path: modules/godex
- name: Clone godot for godex
uses: actions/checkout@v2
with:
repository: GodotECS/godot
ref: refs/heads/godex_version
path: godot
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f modules/godex/misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
cd godot
scons tools=yes tests=yes target=release_debug custom_modules="../modules" -j2
ls -l bin/
# Execute unit tests for the editor
- name: Unit Tests
run: |
cd ./godot
./bin/godot.linuxbsd.opt.tools.64 --test
cd ../
- uses: actions/upload-artifact@v2
with:
name: ${{ github.job }}
path: godot/bin/*
retention-days: 14