A generalized Mod Loader for GDScript-based Godot games.
The Mod Loader allows users to create mods for games and distribute them as zips.
Importantly, it provides methods to change existing scripts, scenes, and resources without modifying and distributing vanilla game files.
You can find detailed documentation, for game and mod developers, on the Wiki page.
- Add ModLoader to your Godot Project
Details on how to set up the Mod Loader in your Godot Project, relevant for game and mod developers. - Create your Mod Structure
The mods loaded by the Mod Loader must follow a specific directory structure. - Create your Mod Files
Learn about the required files to create your first mod. - Use the API Methods
A list of all available API Methods.
The current version of the Mod Loader is developed for Godot 3. The Godot 4 version is in progress on the 4.x branch and can be used as long as no class_name
s are in the project. Projects with class_name
s are currently affected by an engine bug. We are hopeful that this issue will be resolved in the near future. For more details and updates on the Godot 4 version, please follow this issue or join us on our Discord.
The latest work-in-progress build can be found on the development branch.
The Mod Loader supports the following platforms:
- Windows
- macOS
- Linux
- Android
- iOS