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Fixed a bunch of internal linking
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Gramps committed Jul 29, 2024
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2 changes: 1 addition & 1 deletion docs/blog/posts/10-07-2024.md
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Expand Up @@ -23,7 +23,7 @@ Finally, our first update about GodotSteam Components. The first round of tools
- SteamLobby node
- SteamChat node

You can check out the [Projects page](../projects/components/) for it to find more details about what will be available and what all is planned. Github Sponsors will get access to it in September and public roll-out will happen sometime in the following months.
You can check out the [Projects page](../../projects/components.md) for it to find more details about what will be available and what all is planned. Github Sponsors will get access to it in September and public roll-out will happen sometime in the following months.

## Skillet Updates

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2 changes: 1 addition & 1 deletion docs/howto/modules.md
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Expand Up @@ -210,7 +210,7 @@ export LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so;
export LD_PRELOAD=~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so;
```

This can be done in an .sh file that runs these before running your executable. This issue may not arise for all users and can also just be done by the user in a terminal separately. You can [read more about it in our Linux Caveats doc](../tutorials/linux_caveats.md).
This can be done in an .sh file that runs these before running your executable. This issue may not arise for all users and can also just be done by the user in a terminal separately. You can [read more about it in our Linux Caveats doc](../issues/linux_issues.md).

{==
### :octicons-thumbsup-16: Good to Go
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2 changes: 1 addition & 1 deletion docs/howto/multiplayer_peer.md
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Expand Up @@ -179,7 +179,7 @@ export LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so;
export LD_PRELOAD=~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so;
```

This can be done in an .sh file that runs these before running your executable. This issue may not arise for all users and can also just be done by the user in a terminal separately. You can [read more about it in our Linux Caveats doc](../tutorials/linux_caveats.md).
This can be done in an .sh file that runs these before running your executable. This issue may not arise for all users and can also just be done by the user in a terminal separately. You can [read more about it in our Linux Caveats doc](../issues/linux_issues.md).

{==
### :octicons-thumbsup-16: Good to Go
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2 changes: 1 addition & 1 deletion docs/howto/server.md
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Expand Up @@ -197,7 +197,7 @@ export LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so;
export LD_PRELOAD=~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so;
```

This can be done in an .sh file that runs these before running your executable. This issue may not arise for all users and can also just be done by the user in a terminal separately. You can [read more about it in our Linux Caveats doc](../tutorials/linux_caveats.md).
This can be done in an .sh file that runs these before running your executable. This issue may not arise for all users and can also just be done by the user in a terminal separately. You can [read more about it in our Linux Caveats doc](../issues/linux_issues.md).

{==
### :octicons-thumbsup-16: Good to Go
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4 changes: 2 additions & 2 deletions docs/index.md
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Expand Up @@ -34,7 +34,7 @@ Or, similar to Godot itself, you can download the pre-compiled editor / template

For the most part, the pre-compiles and plug-ins are functionally the same. One major difference is the plug-ins have no in-editor documentation.

GDNative, however, has no access to Steam constants or enums, an issue with Rich Presence on Windows, others which are documented in the [Common Issues section.](/issues/common_issues/#gdnative-quirks)
GDNative, however, has no access to Steam constants or enums, an issue with Rich Presence on Windows, others which are documented in the [Common Issues section.](issues/common_issues.md/#gdnative)

### Master / Dedicated Servers

Expand Down Expand Up @@ -190,7 +190,7 @@ Pre-compiled editors and template zips are self-contained and have everything yo
## Compile It Yourself
==}

Roll up your sleeves and build your own versions of GodotSteam. More instructions are available on each branch's readme page or up above [under the ***Compiling*** tab.](howto/modules,md)
Roll up your sleeves and build your own versions of GodotSteam. More instructions are available on each branch's readme page or up above [under the ***Compiling*** tab.](howto/modules.md)

<div class="grid full cards" markdown>

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2 changes: 1 addition & 1 deletion docs/issues/common_issues.md
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Expand Up @@ -58,7 +58,7 @@ There is no way to access Steam's enums or contants in GDNative.

Rich presence will work fine on all operating systems _except_ Windows. It will occasionally make the value the key on random calls.

[Thankfully, Furcifer shared some code to help with this issue. You can read more about it in the Rich Presence tutorial!](rich_presence.md)
[Thankfully, Furcifer shared some code to help with this issue. You can read more about it in the Rich Presence tutorial!](../tutorials/rich_presence.md)

### Getting Lobbies

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2 changes: 1 addition & 1 deletion docs/issues/linux_issues.md
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Expand Up @@ -19,7 +19,7 @@ error while loading shared libraries: libsteam_api.so: cannot open shared object
```

This means you forgot to place `libsteam_api.so` next to your executable.
Remember to include it along with your shipped game, as described in the [Export and Shipping tutorial](exporting_shipping.md).
Remember to include it along with your shipped game, as described in the [Export and Shipping tutorial](../tutorials/exporting_shipping.md).

{==
## Steam on Flatpak
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2 changes: 1 addition & 1 deletion docs/tutorials/initializing.md
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@@ -1,6 +1,6 @@
# Tutorials - Initializing Steam

In this tutorial, we will cover the basic initialization of Steamworks in your game; as well as getting callbacks globally. [Check out the common issues tutorial if](common_issues.md) you have issues getting things to work too.
In this tutorial, we will cover the basic initialization of Steamworks in your game; as well as getting callbacks globally. [Check out the common issues tutorial if](../issues/common_issues.md) you have issues getting things to work too.

Please note, this tutorial is only valid for the module and GDExtension versions of GodotSteam; the GDNative version will already have these functions present in the `steam.gd` autoload script.

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