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If the player drops then picks up a 'SnapZone' with a 'PickableObject' in it the 'PickableObject' will lag behind during player or SnapZone movement due to calling 'create_snap'. Adding the driver as a direct child of the grabber prevents any desync. 'create_lerp' function is similar but has been left out until further testing. Tested on Godot 4.3.stable
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