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Switch to get_predicted_display_time() and update extension_api.json and godot-cpp #141

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merged 1 commit into from
May 7, 2024

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@dsnopek dsnopek commented May 7, 2024

Fixes #140

This required updating godot-cpp as well, because the latest extension_api.json has PackedVector4Array which won't compile without the latest godot-cpp.

After PR #121 is merged, I'll add the updates for that one as well. Or, if this PR is merged first, I'll update the other for get_predicted_display_time().

@dsnopek dsnopek added the enhancement New feature or request label May 7, 2024
@dsnopek dsnopek added this to the 3.0.0 milestone May 7, 2024
@dsnopek dsnopek requested a review from m4gr3d May 7, 2024 20:39
@dsnopek dsnopek force-pushed the get-predicted-display-time branch from 867f799 to 750dc34 Compare May 7, 2024 21:06
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dsnopek commented May 7, 2024

Now that PR #121 is merged, I've rebased and updated the code added by that PR as well.

@m4gr3d m4gr3d merged commit ab6b309 into GodotVR:master May 7, 2024
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Replace the use of get_next_frame_time with get_predicted_display_time
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