Use the mod on a server to sync configs.
In case of questions you may find me on the OdinPlus or the Valheim modding discord servers.
You may also file an issue on GitHub.
- place down a mineshaft entrance, grab your pickaxe and hack away at the cold stone walls to uncover the riches hiding deep in the earth
- (upon entering a mine you may dig around using your pickaxe and eventually find ores and other materials)
- building within mines is enabled
- it is possible to link up separate mineshafts by digging towards them
- the dug up area will stay behind even when destroying a mineshaft entrance, feel free to reposition entrances
- placing an entrance inside a mine will link it up back to the surface
- explore the remains of past mining operations and fight the entrapped miners
- abandoned mineshafts generate throughout the world and contain loot aswell as exposed ore veins
Configuration for the mod is done within the GoldenJude_Mineshafts.cfg
file created upon game launch.
All configs reload during runtime.
stone_health
= configures the damage required to break underground rock
min_pickaxe_tier
= minimum pickaxe tier needed to begin mining
items
= array of items followed by their required amounts for this building piece
recover
= defines if required items should be recovered upon destruction
quantity
= amount of abandoned mineshafts to be generated throughout the world
min_spacing
= minimum spacing between abandoned mineshafts (if an abandoned mineshaft is spawned another one cannot spawn within this distance of it)
rooms
= amount of rooms to be generated in an abandoned mineshaft
biomes
= array of possible bioms this drop may occur in
possible biomes: Global, None, Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Ocean, Mistlands
min_pickaxe_tier
= minimum pickaxe tier required for this drop to occur
prefab
= prefab spawned when this drop is rolled (can be any prefab from the game, creatures for example)
drop min
/max
= amount of drops
to define a drop the header must start with drop_
followed by anything, for example [drop_my_drop-epic_ore-mistlands-32]
- 1.0.7
fixed error regarding tool tiers
updated serversync - 1.0.6
updated for mistlands
overhauled mining drops:
veins replaced by drops system
any broken rock now has a chance to drop one or more materials
drops can spawn any prefab such as creatures - 1.0.5
fixed configs issues when editing through r2modman, marked prefabs as static, updated serversync - 1.0.4
fixed required pickaxe tiers being too high in default config - 1.0.3
fixed min pickaxe tier config for veins not applying - 1.0.2.
fixed vein chance calculation resulting in infinite strips of veins - 1.0.1
fixed an error regarding piece configs - 1.0.0
initial upload
mineshaft entrance - MS_Entrance
abandoned mineshaft location - MS_D_AbandonedMineshaft
mine chunk/tile - MS_MineTile
wood planks 2x2 - MS_woodwall_2x2
damaged wood planks 2x2 - MS_woodwall_2x2_damaged
wood planks 2x4 - MS_woodwall_2x4
damaged wood planks 2x4 - MS_woodwall_2x4_damaged
wooden stairs - MS_woodstairs
damaged wooden stairs - MS_woodstairs_damaged
tier 1 chest - MS_chest_T1
tier 2 chest - MS_chest_T2
underground wall on hit effect - MS_FX_Tile_Hit
underground wall on destroy effect - MS_FX_Tile_Destroyed
bone pile skeleton spawner - MS_Bonepile