Welcome to GXEngine source core repository. This project was started as personal hobby. Main purpose of this project is learning and implementing the most recent programming techniques for robust 3D game engines and editors. Cross platform programming is a big part of the project as well.
GXEngine is 3D game engine. GXEngine Editor Mobile is subproject which is dedicated to editor tool development.
Please see Main documentation page.
Project is using Trello™ as main project management tool. Please see GXEngine™ board.
Requirements:
- Windows Vista+
- Visual Studio 2019
- C++ platform toolset v142
- OpenAL
- Windows SDK v10.0.18362 without Spectre mitigation
To begin, clone this repository onto your local drive.
First of all it is needed to build Projects/GXEngine/GXEngine.sln
solution with x64
configuration.
Next step is to build Projects/GXEngine Editor Mobile/GXEngine Editor Mobile.sln
solution with x64
configuration.