PINE (Protocol for Instrumentation of Emulators) is an IPC protocol designed
for embedded devices emulators, specifically video game emulators.
It has a small common subset of operations and additions that are platform
specific. No obligation is given to implement the common operations although it
is highly encouraged to aid in cross-compatibility of the protocol.
You'll find in this repository the protocol standard(currently as a draft)
along with the reference client implementation.
The reference server implementation can be found in the PCSX2 project.
The reference implementation you'll find here is written in C++, although bindings in popular languages are available.
A small C++ client example is provided along with the API. It can be compiled
by executing the command meson build && cd build && ninja
in the folder
"example" that is included in the releases.
If you want to run the tests you'll have to do
meson build && cd build && meson test
. This will require you to set
environment variables to correctly startup the emulator(s). Refer to src/tests.cpp
to see which ones.
Meson and ninja ARE portable across OSes as-is and shouldn't require any tinkering. Please refer to the meson documentation if you really want to use another generator, say, Visual Studio, instead of ninja.
On Doxygen you can find the documentation of the C++ API [here](@ref PINE).
The C API is documented [here](@ref bindings/c/c_ffi.h) and is probably what you
want to read if you use language bindings.
Have fun!
-Gauvain "GovanifY" Roussel-Tarbouriech, 2020