Implementation of inkle’s Ink in pure GDScript, with editor support.
- Fully-featured Ink runtime
- Advanced editor features
- Automatic recompilation of managed stories
- Integrated story previewer
- Godot 3.3+
- Inklecate 1.0.0+
If you need help with something in particular, start a discussion. If you want to report a problem, open an issue.
If you want to contribute, be sure to take a look at the contributing guide.
inkgd is available on Godot's Asset Library. The full documentation is hosted on Read The Docs.
inkgd version | inklecate version | Godot version |
---|---|---|
0.1.0 – 0.1.4 | 0.8.2 – 0.8.3 | 3.1 – 3.2.1 |
0.2.0 – 0.2.1 | 0.9.0 | 3.1 – 3.2.1 |
0.2.2 | 0.9.0 | 3.2 – 3.2.3 |
0.2.3 | 0.9.0 | 3.2 – 3.4 |
0.3.0 | 1.0.0 | 3.2 – 3.4 |
0.4.0 – 0.4.5 | 1.0.0 | 3.3 – 3.4 |
- inkgd is based on the original C# implementation, released under the MIT license, copyright inkle Ltd.
- inkgd uses code ported from godot-ink, released under the MIT license, copyright Paul Joannon.
- The Intercept and Crime Scene are released under the MIT license, copyright inkle Ltd. The sample project uses slightly modified versions of these two stories.
- LD41 Emoji is released under the MIT license, copyright Pat Scott.
- Not a halloween game is released under the MIT license, copyright Samuel Sarette and Zachary Sarette.
inkgd is released under the MIT license. See LICENSE for details.