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# Configuration file | ||
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general { | ||
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blocks { | ||
# Fixes rendering issues with banners by correctly sizing their render bounding boxes | ||
# Incompatible with RenderLib | ||
B:"Banner Bounding Box"=true | ||
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# Fixes inconsistent delays of comparators to prevent redstone timing issues | ||
B:"Comparator Timing"=true | ||
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# Only damage living entities hit by falling blocks, prevents killing items and XP | ||
B:"Falling Block Entity Damage"=true | ||
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# Slims down the hopper bounding box for easier access of nearby blocks | ||
B:"Hopper Bounding Box"=true | ||
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# Prevents crashes when the destination tile entity becomes unavailable during the item insert process | ||
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium | ||
B:"Hopper Insert Safety Check"=true | ||
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# Prevents voiding held items when right + left clicking on an item frame simultaneously | ||
B:"Item Frame Void"=true | ||
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# Disables climbing movement when flying | ||
B:"Ladder Flying Slowdown"=true | ||
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# Avoids the need for multiple mining attempts by sending additional movement packets | ||
B:"Mining Glitch"=true | ||
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# Properly saves the last state of pistons to tags | ||
B:"Piston Progress"=true | ||
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"block overlay" { | ||
# Fixes x-ray when standing in non-suffocating blocks | ||
B:"[1] Block Overlay Toggle"=true | ||
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# Excludes blocks from the block overlay bugfix | ||
# Syntax: modid:block | ||
S:"[2] Blacklist" < | ||
> | ||
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# Includes blocks in the block overlay bugfix | ||
# Syntax: modid:block | ||
S:"[3] Whitelist" < | ||
> | ||
} | ||
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} | ||
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entities { | ||
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing | ||
B:"Attack Radius"=true | ||
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# Prevents fire projectiles burning entities when blocking with shields | ||
B:"Block Fire"=true | ||
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# Fixes entities glitching through the bottom of boats | ||
B:"Boat Riding Offset"=true | ||
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# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI | ||
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs | ||
B:"Concurrent Entity AI Tasks"=false | ||
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# Fixes corrupted entities exceeding the allowed death time | ||
B:"Death Time"=true | ||
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# Fixes lag caused by dead entities by sending additional packets when the player is not alive | ||
B:"Destroy Entity Packets"=true | ||
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# Fixes missing player states when changing dimensions by sending additional packets | ||
B:"Dimension Change Player States"=true | ||
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# Fixes item duplications when players are dropping items and disconnecting | ||
B:"Disconnect Dupe"=true | ||
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# Fixes a duplication exploit connected to the inventories of donkeys and mules | ||
B:"Donkey/Mule Dupe"=true | ||
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# Fixes consuming an item having a chance of also consuming a second item without any animation | ||
B:"Double Consumption"=true | ||
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# Relocate elytra deployment and landing to client side to prevent issues with high latencies | ||
B:"Elytra Deployment & Landing"=true | ||
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation | ||
B:"Entity Bounding Box"=true | ||
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# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0 | ||
B:"Entity ID"=true | ||
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# Prevents corruption of entities caused by invalid health or damage values | ||
B:"Entity NaN Values"=true | ||
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# Pushes entities out of blocks when growing up to prevent suffocation | ||
B:"Entity Suffocation"=true | ||
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions | ||
# Incompatible with SpongeForge | ||
B:"Entity Tracker"=true | ||
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# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam) | ||
B:"Entity UUID"=true | ||
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# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account | ||
B:"Horse Falling"=true | ||
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# Corrects maximum player health on joining by setting the last saved health value | ||
B:"Max Player Health"=true | ||
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# Fixes mounts and boats sometimes disappearing after dismounting | ||
B:"Mount Desync"=true | ||
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# Fixes saturation depleting in peaceful mode | ||
B:"Player Saturation"=true | ||
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# Fixes a duplication exploit connected to shearing mooshrooms | ||
B:"Shear Mooshroom Dupe"=true | ||
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# Fixes skeletons not looking at their targets when strafing | ||
B:"Skeleton Aim"=true | ||
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# Returns missing hoods to villager mantles | ||
B:"Villager Mantle Hoods"=true | ||
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"entity desync" { | ||
# Fixes entity motion desyncs most notable with arrows and thrown items | ||
# Incompatible with Immersive Vehicles | ||
B:"[1] Entity Desync Toggle"=true | ||
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# Syntax: modid:entity | ||
# Example: minecraft:minecart | ||
S:"[2] Entity Blacklist" < | ||
minecraft:minecart | ||
> | ||
} | ||
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} | ||
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misc { | ||
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity | ||
B:"Accurate Smooth Lighting"=true | ||
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# Fixes entity and particle rendering issues by enabling depth buffer writing | ||
B:"Depth Mask"=true | ||
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# Replaces the help command, sorts and reports broken commands | ||
B:"Help Command"=true | ||
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# Prevents various crashes with Turkish locale | ||
B:"Locale Crash"=true | ||
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# Increases the packet size limit to account for large packets in modded environments | ||
# Vanilla default is 0x200000 | ||
# Incompatible with SpongeForge and RandomPatches | ||
I:"Packet Size"=16777216 | ||
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"model gap" { | ||
# Fixes transparent gaps in all 3D models of blocks and items | ||
B:"[1] Model Gap Toggle"=true | ||
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# Quad X/Y offset | ||
# Moves the quad toward the center of the item | ||
# Use to hide gaps, keep as close to 0 as possible | ||
D:"[2] Recess Value"=0.007 | ||
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# Quad expansion increment | ||
# Enlarges each quad | ||
# Use to hide gaps, keep as close to 0 as possible | ||
D:"[3] Expansion Value"=0.008 | ||
} | ||
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} | ||
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world { | ||
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption | ||
# Incompatible with SpongeForge | ||
B:"Chunk Saving"=true | ||
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) | ||
B:"Frustum Culling"=true | ||
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# Changes the data table of tile entities to resolve issues | ||
# HASHMAP: Vanilla default | ||
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading | ||
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions | ||
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects | ||
# Valid values: | ||
# HASHMAP | ||
# LINKED_HASHMAP | ||
# CONCURRENT_HASHMAP | ||
# CONCURRENT_LINKED_HASHMAP | ||
S:"Tile Entity Map"=LINKED_HASHMAP | ||
} | ||
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} | ||
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# Configuration file | ||
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general { | ||
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debug { | ||
# For those who live life on the edge, may or may not include Jons | ||
B:"Bypass Incompatibility Warnings"=false | ||
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# Enables debug logging | ||
B:"Debug Logging"=false | ||
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# Prints the time the game needed to launch to the log | ||
B:"Show Loading Time"=true | ||
} | ||
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} | ||
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