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Fix ME Pattern Buffer Proxies not having the hand animation when opening the GUI #2005

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Sep 23, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@
import com.gregtechceu.gtceu.integration.ae2.machine.trait.MEPatternBufferProxyRecipeHandler;

import com.lowdragmc.lowdraglib.gui.modular.ModularUI;
import com.lowdragmc.lowdraglib.syncdata.annotation.DescSynced;
import com.lowdragmc.lowdraglib.syncdata.annotation.Persisted;
import com.lowdragmc.lowdraglib.syncdata.field.ManagedFieldHolder;

Expand Down Expand Up @@ -49,6 +50,7 @@ public class MEPatternBufferProxyPartMachine extends TieredIOPartMachine impleme

@Persisted
@Getter
@DescSynced
private BlockPos bufferPos;

public MEPatternBufferProxyPartMachine(IMachineBlockEntity holder) {
Expand Down Expand Up @@ -114,7 +116,7 @@ public MetaMachine self() {
@Override
public boolean shouldOpenUI(Player player, InteractionHand hand, BlockHitResult hit) {
var buffer = getBuffer();
return buffer != null && super.shouldOpenUI(player, hand, hit);
return buffer != null;
}

@Override
Expand Down