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add GTCEu changelog (probably missed something)
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serenibyss committed Aug 14, 2021
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## Changes made by GregTech: CE Unofficial

### Features
- Shadows of Greg content was almost entirely merged in, including:
- Assembly Line
- Fusion Reactors (MK 1-3)
- Replicators, Mass Fabricators
- Crates, Drums (now with an Aluminium variant)
- Higher Tier Machines
- Cluster Mill NOT moved over
- Russian Localization updated
- Machine Tank Sizes are now configurable (default unchanged)
- Pipes now have proper models
- GT6-Style Pipe and Cable connections config option (default false)
- Pipes and Cables now have the "Machine Grid" when holding a tool or Cover
- Cables now require Wire Cutters to connect and disconnect
- Machines can require a Wrench to break with a config option (default false)
- Programmed Circuit texture taken from GTNH (credit to the NH team)
- Added Huge Pipes
- Frame texture reworked, Colored Frames removed to reduce clutter
- TheOneProbe now displays if a multiblock is formed or not
- Many fluid textures were updated to be more unique
- Added the Large Chemical Reactor (LCR), a multiblock Chemical Reactor with some custom recipes and perfect overclocking (4x the power, /4 the duration)
- EBF coils have new textures, and have connected textures
- Fusion and Superconductor coils for EBF replaced with Diamericium Titanium and Fluxed Electrum (tentative replacements)
- Tanks in Machines now display their total fluid amount without needing the tooltip
- Circuits have been entirely overhauled, with an inspiration from Omnifactory and IMPACT
- New Boule, Neutronium Boule, as well as new SMD components, circuit boards, silicon chips, etc.
- Fusion Reactor now illuminates its "rings" with a bright yellow texture
- Multiblock Parts can now be placed facing directly up or down (instead of only towards the side)
- Machines and Cables have a configurable color tint (default none, like GTCE)
- Shadows of Greg Bundler recipes added to Packer and Unpacker
- New tiers of Cells to hold much larger quantities of fluids
- EBF now has coil bonuses:
- Every 900K above the recipe temperature applies a multiplicative 95% energy discount
- Every 1800K above the recipe temperature applies a "perfect overclock" (/4 duration instead of /2)
- Every voltage tier above MV increases the total temperature by 100K
- Transformers now have the "lower voltage side" on 5 sides, with higher voltage on one side
- Infinite Energy Emitter for debug and Creative (or expert-pack endgame)
- Added 3x3 Hammers (like Tinker's Hammers)
- Added Electric Drills up to IV, can be as large as 9x9x9 (can be set in the tool with shift-right-click)
- Added Super Tanks and Super Chests, starting at MV. Quantum Tanks and Chests are now later and much, much larger
- Fluids can now be manually removed from Singleblock Generators
- Advancements (achievements) were added all the way from Bronze to MK3 Fusion Reactor and Wetware Mainframe
- TheOneProbe now displays recipe time in ticks, to be more accurate
- Progress Bars in JEI now are active (like Vanilla Furnace progress bar in JEI)
- "Allow Input from Output Side" now defaults to True
- Energy Output Hatches (now called Dynamo Hatches) now only output energy on one side (Energy Input unchanged)
- Scanner from GT5U added, for Matter Replication among other things
- Overclocking logic was changed:
- Default logic is a flat /2 (from 2/2.8 split previously)
- Config option is available, allowing a range from 2.0 to 3.0
- ULV -> LV no longer overclocks, keeping ULV recipes much more energy efficient
- Primitive Water Pump was added (credit IMPACT)
- Craftable before Steam-Era, requiring only Iron, Wood, and Stone
- Outputs up to 3B/s of water, or as low as 150mB depending on the Hatch used and the Biome it is placed in
- Look at JEI Info Tab for more details
- Steam Machines now have a more distinct texture on their Venting Output
- Drums and Tanks can now be cleared via a crafting recipe (like EIO Tanks), similar to Quantum/Super Tanks
- Some Steam-Era Multiblock Machines were added:
- Steam Grinder:
- Multiblock Macerator at Steam-Age
- Consumes 2x the base rate of Steam, at 1.5x the base duration, but up to 8 items at a time
- Steam Oven:
- Multiblock Furnace at Steam-Age
- Consumes 2x the base rate of Steam, at 1.5x the base duration, but up to 8 items at a time
- Tools can now be enchanted with Efficiency and Unbreaking
- Item Pipes have been added
- Much larger throughput compared to options from other Mods
- More efficient (TPS) than EnderIO Conduits
- Two Modes with a Conveyor or Robot Arm cover:
- "Priority":
- Each Pipe has a "priority" value
- Items will go to the lowest priority value first
- Restrictive Pipes can be used to drastically reduce priority
- Round Robin
- Items will be evenly distributed to each destination
- Unlike EnderIO, a single "group" of items extracted will be split across destinations
- If an uneven amount of items to destinations, priority will break the tie
- Many more materials now have Fluid Pipes and Item Pipes
- Multiblocks can now share ALL hatches (energy, item in/out, fluid in/out) excluding Rotor Holders
- Mixer now has 2 more Item Input slots
- Chemical Reactor now has 1 more Item Output Slot
- GT Wrenches will now work for: BuildCraft, EnderIO, Thermal Expansion, Applied Energistics
- New Covers:
- Computer Monitor: a decorative cover
- Energy Detector Cover: outputs redstone signal based on energy stored (has a few modes)
- Fluid Detector Cover: outputs redstone signal based on fluid stored (has a few modes)
- Item Detector Cover: outputs redstone signal based on items stored (has a few modes)
- Crafting Station Cover: a GT Crafting Station, as a Cover!
- Infinite Water Cover: creates 16 Buckets of water every second
- Air Collectors reworked to Gas Collectors:
- Have different Gases in each dimension
- Use a Programmed Circuit, so can collect different gases in each dimension
- Can be added to by CraftTweaker
- Steam Era reworked:
- Steam Machines:
- Bronze Steam Machines now have double the duration of LV/Steel Steam Machines
- Steel Steam Machines have normal LV duration but 2x the Steam Consumption
- In total, Bronze/Steel/LV machines all have equivalent Steam Consumption (if using Steam Turbine for LV)
- Many early game recipes tweaked to make the Bronze Machine nerf not as bad
- Steel Steam Machine recipes are much more reasonable, requiring at most 1 Steel per machine, and being "direct upgrade" recipes for Bronze Machines
- Steam Boilers:
- Added Steel Solar Boiler
- Boilers have a more clear steam production, now per second instead of 25/10 ticks
- Lava generators buffed by 3x
- Bronze Solar Steam Boiler buffed by 2x
- Many JEI pages reworked (distillation tower, coke oven, assembly line) to be fancier
- Cable Loss reworked:
- Lossless wires will now no longer damage you
- Cables will always have lossy wires, unless they are "Superconductors"
- Superconductors are available at every tier, and are only wires to reduce clutter
- High-Amp Energy Hatches added (can be configured with a Screwdriver, with amperages: 2, 4, 8, 16)
- High-Amp Transformers added (can be configured with a Screwdriver, with ranges: 1->4, 2->8, 4->16, 16->64)
- Diodes Added, which allow energy flow in one direction and restrict amperage (can be configured with a Screwdriver, with amperages: 1, 2, 4, 8, 16)
- GT Cables and wires can now natively power RF-consuming machines (with config, default true)
- Simple Ore Washer added
- Ore Washer, but only at LV
- Consumes 100mB of Water per recipe
- Is much faster than an Ore Washer, but grants no byproducts
- Can do: crushed -> crushedPurified, impureDust -> dust, pureDust -> dust
- Effectively an Electric Cauldron
- Fluid Pipe Algorithm fully reworked:
- Pipes will behave similar to GT5, but without sloshing
- Fluids will be evenly split across all directions at a pipe "junction"
- Can also be set to Round Robin (with Pump cover)
- Added Quadruple (4) and Nonuple (9) Pipes, which can move multiple fluid types through them at once
- Distillation Tower Fluid Input Hatch can be placed on any block on the bottom layer. Energy Input Hatch can be placed on any block in the structure

### Major Recipe Changes
- Many, many new recipes for Vanilla items and blocks, with various configs to toggle
- Casings now only make 2 per craft (instead of 3), Frames are cheaper to craft
- Polybenzimidazole (PBI) has been added as a late-game polymer
- Some processes have been rebalanced to be better to play with (Sulfuric and Nitric Acids, among others)
- Singleblock Distilleries are now much faster, but do less fluid at a time
- LCR has many recipes to "short-cut" processes (Epoxy, Polyethylene, etc.)
- Uraninite processing is now slightly more complex (2 recipes total)
- Electrolysis recipes are now on average 4x less duration
- Ores that can be "directly smelted" into their materials have been reworked, so that dusts, crushed ore, etc will also direct smelt to the material
- Decomposition Recipes (electrolysis, centrifuging) will now divide down to as few inputs as possible, still retaining full dusts and full buckets of outputs
- Double Plates and Rounds were added, used in specific recipes
- Many, many, many progression-related recipes were fixed (mostly from SoG) to allow full progression in the base mod
- EBF coils now have slightly more complex recipes (configurable, default true)
- Coal Gas and Coal Tar were added as another optional but very beneficial source of resources
- Singleblock Distilleries will now always output the Item in the Distillation Recipe
- Alloys can no longer be handcrafted past Stainless Steel, and require an on-tier Mixer to make
- Harder recipes for Energy Hatches (configurable, default false)
- Config to disable in-world Concrete Powder -> Concrete conversion

### Bug Fixes
- Electric Tools now properly use power over durability
- Many textures were fixed to be more consistent (z-fighting, improper coloration, etc.)
- Drums and Tanks now respect sneaking and will not fill a bucket when sneaking
- Steam Machines are no longer the Icon in JEI for machine categories
- All tiers of wood pipes can now be crafted by hand
- Fix Transformers not updating textures, and not properly sending a chat message
- Machines with lots of slots causing the "Title" to overlap now have a larger GUI (no overlap)
- Fix rare world corruption bug with Redstone cache
- Fix Rubber Trees spawning in a perfect grid pattern
- Drums now properly display their Tank contents in TheOneProbe
- Tools now properly override `getToolClasses()`, leading to better mod compatibility
- Fix Distillation Tower not respecting the output order in some arrangements of output hatches

### CraftTweaker
- t


### Removals
- Potion Fluids placeable in-world were removed
- Fluid Extractor and Extractor were combined into one machine (now Extractor)
- Both Arc Furnaces were combined into one machine (now Arc Furnace)
- Canning Machine and Fluid Canning Machine were combined (now Canning Machine)
- Microwave, Amplifabricator, and Tesla Coil were removed
- Dust-only Materials no longer generate blocks

### Misc Changes
- Many Material colors and IconSets (their overall appearance) have been updated
- Machine UIs were updated to be much cleaner, new progress bars, slot icons, better layouts
- Electrolyzer and Centrifuge now show all 12 slots at once

### Internal Changes
- UHV - UXV Tiers are supported natively by GTCEu for addons to take advantage of
- `Elements` is no longer an Enum
- Machines can now be indestructable and Wither Proof, if properly set in the Class
- Material ID limit was raised from 1,000 to 32,767
- GTCEu uses 1-2,999
- Gregicality/SoG uses 3,000-19,999
- 20,000-32,767 available for modpacks or other addons, not yet claimed
- Material API was rewritten from scratch:
- TODO
- OrePrefix is no longer an Enum, and can easily be added to by addons
- Shaped and Shapeless Recipe methods in `ModHandler` can now accept more types
- `debug` config will now log failed recipe removals and additions

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