Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GTCEu Modern TODO-List #125

Open
21 of 25 tasks
Yefancy opened this issue Jun 25, 2023 · 44 comments
Open
21 of 25 tasks

GTCEu Modern TODO-List #125

Yefancy opened this issue Jun 25, 2023 · 44 comments
Labels
good first issue Good for newcomers type: feature New feature or request

Comments

@Yefancy
Copy link
Collaborator

Yefancy commented Jun 25, 2023

Cross-mod Integration

No response

Feature Description

TODO List

machines

  • Hi-Amp Transformer
  • Charger
  • Diode
  • Fisher
  • ItemCollector
  • MagicEnergy
  • Miner
  • BlockBreaker
  • WorldAccelerate

multiblocks

  • Cleanroom
  • LargeTurbine
  • LargeCombustionEngine
  • FluidDrill
  • LargeMiner
  • MultiSmelter
  • ProcessingArray (I will do it later, with features)

parts

  • MaintenanceHatch
  • RotorHolder

covers

....

items

misc

  • Bedrock Fluids
  • Rework Machine UIs
  • Fancy Effects
  • More Sounds

new features

  • multiple pipes in one block ?
@Yefancy Yefancy added the type: feature New feature or request label Jun 25, 2023
@Yefancy Yefancy pinned this issue Jun 25, 2023
@stanieldev
Copy link
Member

stanieldev commented Jun 29, 2023

Here's a list of things I noticed while looking around.

  • Maybe have the multiblock for Boilers cycle through the different materials since they're identical in the Multiblock info.
  • Collapse ore blocks into REI categories similar to tools.

@Irgendwer01
Copy link
Contributor

Why have an assembler and a circuit assembler?

@stanieldev It's intended for both to be kept.

If possible, adding a recipe section for each extruder with a certain mold? It's not 100% needed.

IMO it would clutter JEI/REI/whatever recipe viewers are out there for newer MC versions very much.

@screret
Copy link
Member

screret commented Jun 30, 2023

  • Robot arm cover

@Hexasphere0
Copy link
Contributor

Hexasphere0 commented Jul 1, 2023

Some more things I noticed that are missing:

  • Wetware recipes
  • Oil recipes
  • Drill
  • Solar panels (as a cover)
  • Ore processing jei page
  • Terminal
  • Cetane boosted diesel
  • High octane gasoline
  • Rename plastic plates to sheets and foils to thin sheets, like in 1.12?
  • [-] Crafting station
  • Tooltips for coil temperature

@serenibyss
Copy link
Member

Any missing recipes should be present in code, but commented out due to things previously missing (such as cleanroom, assembly line, fusion etc.). Wetware should be that way as well

@34486
Copy link

34486 commented Jul 1, 2023

  • Mining hammer

  • a power drill?

  • Correct/update/add tooltips for wires and pipes I think need done?

@h3tR
Copy link
Contributor

h3tR commented Jul 12, 2023

Might want to add the 1.12 2.7 features?

@screret
Copy link
Member

screret commented Jul 16, 2023

2.7 CONTENT

  • Computation

  • recipeviewer pages for ores/fluids/etc

  • HPCA

  • Research Station

  • Power Substation

  • Lasers

  • Active Transformer

  • ghost circuits in input buses

  • ME hatch/bus

  • Long-Distance pipes

  • config option to remove vanilla ores? (can be "add this datapack")

  • maintenance rebalance

  • add minimap integration to prospector

  • item magnets

  • lasers in assembly lines (Rework particle + laser beam renderer GregTech#462)

@h3tR
Copy link
Contributor

h3tR commented Jul 17, 2023

  • Tree felling behaviour for GT axes

@nekomaster
Copy link

nekomaster commented Jul 21, 2023

  • Deepslate (and tuff?) ore generation

@mikerooni
Copy link
Member

mikerooni commented Jul 24, 2023

Covers:

Not to be ported:

  • Digital Interface
  • Crafting Table

@lukaslcf
Copy link
Contributor

lukaslcf commented Jul 26, 2023

  • Item pipes

@Rundas01
Copy link
Contributor

Rundas01 commented Aug 30, 2023

  • Making pipes one-directional with a wrench on shiftclick

@screret
Copy link
Member

screret commented Sep 21, 2023

  • add a toolbox (?)

@MasterSparkInYourFace
Copy link

MasterSparkInYourFace commented Sep 25, 2023

  • [-] Crafting recipes for bedrock ore miners when enabled?

@screret

This comment was marked as off-topic.

@MasterSparkInYourFace

This comment was marked as off-topic.

@Yefancy Yefancy added the good first issue Good for newcomers label Oct 24, 2023
@DancingSnow0517
Copy link
Contributor

DancingSnow0517 commented Dec 3, 2023

  • [-] add wireless energy hatch (?)

@Irgendwer01

This comment was marked as off-topic.

@Irgendwer01

This comment was marked as off-topic.

@DancingSnow0517

This comment was marked as off-topic.

@mikerooni mikerooni changed the title GTCEu1.19 TODO-List GTCEu Modern TODO-List Dec 9, 2023
@mikerooni
Copy link
Member

mikerooni commented Dec 9, 2023

Decorative Blocks:

  • Lamps
  • Hazard Signs & Stripes
  • Rubber Wood / Treated Wood blocks (Doors, Slabs, Stairs, Fences, Gates)

Stone Variants:

Types:

  • [-] Black Granite
  • Red Granite
  • Marble
  • [-] Basalt (?)
  • Light Concrete
  • Dark Concrete

Variants:

  • Regular
  • Mossy
  • Polished
  • Bricks
  • Cracked Bricks
  • Mossy Bricks
  • Chiseled
  • Tiles
  • Small Tiles
  • Small Bricks
  • Windmill Tiles (A / B)
  • Square Bricks

@VaroxF7
Copy link

VaroxF7 commented Dec 18, 2023

  • Void Miner

@Irgendwer01
Copy link
Contributor

Irgendwer01 commented Dec 18, 2023

  • GCY:L Content :trollface:

@CactusCool
Copy link

CactusCool commented Dec 23, 2023

  • Copy-paste feature for stocking busses
  • Autopull mode for stocking busses/hatches to automatically pull items/fluids from connected network

@Ghidhor
Copy link

Ghidhor commented Dec 24, 2023

[ ] 2.8 content
[ ] MA and prodbees support maybe?

@Ghidhor
Copy link

Ghidhor commented Jan 2, 2024

[ ] particle accelerators

@phrostt
Copy link

phrostt commented Jan 10, 2024

Smart filter from gtce

@marisathewitch
Copy link
Contributor

Re-check colorcodes and color names for blocks.
Example:
Diode block using full color name.
Muffler block using voltage only colorname

@TBiscuit1

This comment was marked as off-topic.

@Drackion

This comment was marked as off-topic.

@TBiscuit1

This comment was marked as off-topic.

@screret

This comment was marked as off-topic.

@MaxNeedsSnacks

This comment was marked as off-topic.

@screret
Copy link
Member

screret commented Feb 3, 2024

Re-check colorcodes and color names for blocks. Example: Diode block using full color name. Muffler block using voltage only colorname

make a new issue please.

@TheFlames096
Copy link
Contributor

So are we going to add small ores?
Also there should be a map mod like xearos map ore vein support

@edshPC
Copy link

edshPC commented Apr 9, 2024

Long term suggestion:

  • Ad Astra integration to make hi-tier veins generate on different planets (if mod installed) as well as changing rockets and fuel recipies to relate with GT tiers similar to how its done in GT new horizons

@screret
Copy link
Member

screret commented Apr 9, 2024

Long term suggestion:

  • Ad Astra integration to make hi-tier veins generate on different planets (if mod installed) as well as changing rockets and fuel recipies to relate with GT tiers similar to how its done in GT new horizons

I have a space mod specifically designed as a GT addon :)

@marlonus
Copy link

we need the fancy effects.. I am not a coder, and this may be unnecessary, but hell they look fabulous.

@stanieldev
Copy link
Member

we need the fancy effects.. I am not a coder, and this may be unnecessary, but hell they look fabulous.

If you're willing to work on it, I would be willing to review it.
Depending on the spirit of the game, might want to make it an addon instead.

@34486
Copy link

34486 commented May 9, 2024

we need the fancy effects.. I am not a coder, and this may be unnecessary, but hell they look fabulous.

This can be done through KubeJS though can't it? Just throwing that out there as a maybe and for future reference?

@Miner239
Copy link
Contributor

Miner239 commented Jun 2, 2024

  • Food centrifuging

@touhumk9
Copy link

Is it possible to revert to the conventional 3×3chunk generation of iron, copper, and tin veins? At least the way it is generated now is not interesting

@auroraanna
Copy link

  • flesh out wiki

@krossgg krossgg unpinned this issue Sep 18, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
good first issue Good for newcomers type: feature New feature or request
Projects
None yet
Development

No branches or pull requests