Releases: Greys0/Virgin-Kalactic
License Changes
As I am no longer developing for KSP I am releasing all the content of this repository that falls under my ownership under MIT public license.
No updates following 1.6.1 have been incorporated into this update, see commit log for changes in waiting.
Virgin Kalactic v1.6 --- KSP 0.24.2
This update is only a recompile against 0.24.2, and updated dependancies (CrossFeedEnabler and ModuleManager)
Also the licensing issue has been addressed, most of the code is now licensed openly.
Virgin Kalactic v1.6 --- KSP 0.24.0
This update resolves the discovered issues between KSP 0.24 and VK 1.5.
BetterPart updated to 1.1, added two new overloadings of RequestResource to capture the new stock overloads
This ensures that ModuleEngineFX now works correctly (pretty sure this was not an issue before)
NodeToggle updated to the same number as before, eliminated some logspam that didn't need to happen
Recompiled all DLLs against the new resources from 0.24
All testing was done in KSP 0.24 x64, there shouldn't be any unique issues from the x32 version, if you experience problems make sure to tell me.
Virgin Kalactic v1.5 --- NodeToggle
NodeToggle is a PartModule, automatically added to all parts by ModuleManger at startup, which allows you to disable AttachNodes on any given part individually via right clicking on that part in the editor. This will aid in situations where nodes are congested, making it easier to attach the part where you want it without it snapping to a different node. It may also help to reduce unnecessary drag in FAR, this hasn't been tested much yet.
Virgin Kalactic v1.4 -- Fewer Curves works better. Also ActionGroups
This update solves the most notable issue that AdvGenerator has been having, that it didn't reliably produce as much resource as needed. Now it does, yaaay.
AdvGenerator.dll v1.3
BetterPart.dll v1.0
TRMJinfoitems.dll v0.1
It also adds action groups, rebalances the generator part substantially, a whole new input curve, the output curves are gone (they weren't needed to begin with, I'm just dumb). the context menu throttle datum is now in percent and is generally smaller.
As of this update AdvGenerator is for the first time operating "correctly", it's not feature complete and still needs quite a bit of polish, but it the core feature exists and is in all my testing behaving as it should.
Note: Following the rebalances to the generator, it is now specifically intended for small to medium sized rovers with 4 wheels. Specifically it produces 5ec/s max and is more efficient at a few levels. There will be larger generators later on, feel free to tweak the cfg for your needs.
Virgin Kalactic v1.3 -- Reorganized code to separate TrackResource
This update adds no new features, and may have broken stuff! If you're just a player, nothing of consequence has changed.
This update reorganizes all of the existing code and a bit of new code that doesn't do anything yet into 3 entirely new dlls:
BetterPart.dll contains the entirety of the TrackResource system and it's supports
AdvGenerator.dll contains the AdvGenerator partmodule, which will probably be broken down into more specific classes in future updates, as well any other related partmodules will go here.
TRMJinfoitems.dll contains not much currently, but in time this will add a bunch of resource delta info items to the MechJeb custom window system
Versioning has changed, each dll will have it's own version number and the Virgin Kalactic version number will increment for releases.
BetterPart.dll v1.0, this bit of code has not appreciably changed since the first release.
AdvGenerator.dll v1.2
TRMJinfoitems.dll v0.1, don't bother, it exists and nothing more.
Virgin Kalactic v1.2 -- Fixed Timewarp
Fix for issue with TimeWarp killing generator
Virgin Kalactic v1.1 -- Fixes Battery Depletion and Fuel Efficiency
Some small fixes have added up to it working more correctly than before!
-- The generator now succeeds in keeping the batteries full instead of allowing them to slowly drain;
this was an issue with different time systems being used.
-- The generator now consumes much less fuel
on my test rover I'm getting about 50 kilometers per unit of LiquidFuel.
-- Added LICENSE and README files
NOT FIXED: Timewarp kills the generator; still looking into it, probably will be fixed later today.
Virgin Kalactic First Release
This is the first version of Virgin Kalactic that operates adequately well to be shared.
This mod for Kerbal Space Program adds in a system to permit the tracking of resource use throughout a vessel, and then uses that to impliment a responsive fuel burning engine.
This mod is provided as is and will likely eat your soul, no warranty provided and warranty only valid in Canada.
Always back up your instance before trying new mods
Please fill out an issue report for any issues you may find