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Macros
Grisgram edited this page Feb 26, 2024
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Raptor makes heavy use of the #macro
functionality in GameMaker.
There are several groups of macros available, which will help you speed up your development, as they take away many of the ever-repeating calculations, that are needed in almost every game.
Raptor
offers these macro groups:
Group | Contents |
---|---|
Global #macros | Defines global values, like Controllers, StateMachines and Animations |
Self and View #macros | Everything on screen, like Cameras, Viewports, SELF dimensions and edges |
Utility and Helper #macros | Common helpers that fit nowhere else |
Configurations (Default, release, beta) | Configure the Debug mode and the Logger |
Raptor core: Macros ● Logger ● Controllers ● LG Localization ● RACE (The Random Content Engine) ● Savegame System
Game modules: UI Subsystem ● Animation ● StateMachine ● Shaders ● Particle Effects ● Tools, other Objects and Helpers
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