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RACE (The Random Content Engine)
Race comes with a bunch of functions that shall make your life easier, when it comes to random content.
RACE will help you with your game development in all of these situations (and more!):
- Generate Random Maps
- Drop Loot (Chests, Daily Login Bonus, Dying Monsters, ...)
- Spawn Monsters
- Fill any board/array with random objects
- Roll dice
But the most important thing about RACE is:
The elements have different chances to be picked. It is a weighted randomizer!
In general, there are two types of functions:
- Functions that start with
race_
are end-user-functions and are here for you to be called. - Functions that start with two underscores
__race
are internal functions and should not be called directly.
In addition, Race offers some #macro
definitions that shall help you create better readable code.
They follow the same scheme: Some start with RACE_
and are here for you to be used, some are internal and start with __RACE
.
Macro | Description |
---|---|
RACE_TABLE_QUERIED |
Holds the struct of the topmost table, that started the current query. |
RACE_TABLE_CURRENT |
Holds the struct of the table where the dropped item here is contained in. |
RACE_ITEM_DROPPED |
Holds the race struct (race_result_entry) that just dropped. |
The RACE_TABLE_*
macros _may_hold the same value, but in a recursive scenario, they might be different.
Raptor core: Macros ● Logger ● Controllers ● LG Localization ● RACE (The Random Content Engine) ● Savegame System
Game modules: UI Subsystem ● Animation ● StateMachine ● Shaders ● Particle Effects ● Tools, other Objects and Helpers
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