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RenderEngine

Vulkan and C++ render engine, Require the Vulkan Library

Scene creation: Show how to Initilize the engine and render a basic object.
ScenePBR: Render a scene using a physically based model.

Move around the scene using:
up / down arrows to move forward / backward.
left / right arrows to move left / right.
space / left ctrl to move up / down.
F1 to lock the mouse cursor to the window.
Escape to close the program.

Author

Guillaume JUSTE - main developer

Special Thanks

東京工科大学メディア学部渡辺大地 / Tokyo University of Technology, Media science department, Watanabe Daichi 東京工科大学メディア学部阿部雅樹 / Tokyo University of Technology, Media science department, Abe Masaki

Maxime ROUFFET - Vulkan implementation counseling

Sources

Vulkan implementation : Vulkan tutorial
Lighting implementation : Learn openGL

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