HCPLabβ
Pengcheng Laboratory & SYSU HCP Lab
We appreciate any useful suggestions for improvement of this paper list or survey from peers. Please raise issues or send an email to liuy856@mail.sysu.edu.cn and chen867820261@gmail.com. Thanks for your cooperation! We also welcome your pull requests for this project!
Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI
Yang Liu, Weixing Chen, Yongjie Bai, Xiaodan Liang, Guanbin Li, Wen Gao, Liang Lin
Embodied Artificial Intelligence (Embodied AI) is crucial for achieving Artificial General Intelligence (AGI) and serves as a foundation for various applications that bridge cyberspace and the physical world. Recently, the emergence of Multi-modal Large Models (MLMs) and World Models (WMs) have attracted significant attention due to their remarkable perception, interaction, and reasoning capabilities, making them a promising architecture for the brain of embodied agents. However, there is no comprehensive survey for Embodied AI in the era of MLMs. In this survey, we give a comprehensive exploration of the latest advancements in Embodied AI. Our analysis firstly navigates through the forefront of representative works of embodied robots and simulators, to fully understand the research focuses and their limitations. Then, we analyze four main research targets: 1) embodied perception, 2) embodied interaction, 3) embodied agent, and 4) sim-to-real adaptation, covering the state-of-the-art methods, essential paradigms, and comprehensive datasets. Additionally, we explore the complexities of MLMs in virtual and real embodied agents, highlighting their significance in facilitating interactions in dynamic digital and physical environments. Finally, we summarize the challenges and limitations of embodied AI and discuss their potential future directions. We hope this survey will serve as a foundational reference for the research community and inspire continued innovation.
- [2024.09.08] We are constantly updating the Dataset section!
- [2024.08.31] We added the Datasets section and classified the useful projects!
- [2024.08.19] To make readers focus on newest works, we have arranged papers in chronological order!
- [2024.08.02] We regularly update the project weekly!
- [2024.07.29] We have updated the project!
- [2024.07.22] We have updated the paper list and other useful embodied projects!
- [2024.07.10] We release the first version of the survey on Embodied AI PDF!
- [2024.07.10] We release the first version of the paper list for Embodied AI. This page is continually updating!
- Books & Surveys
- Embodied Simulators
- Embodied Perception
- Embodied Interaction
- Embodied Agent
- Sim-to-Real Adaptation
- Datasets
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Multimodal Large Models: The New Paradigm of Artificial General Intelligence, Publishing House of Electronics Industry (PHE), 2024
Yang Liu, Liang Lin
[Page] -
Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI, arXiv:2407.06886, 2024
Yang Liu, Weixing Chen, Yongjie Bai, Guanbin Li, Wen Gao, Liang Lin.
[Paper] -
All Robots in One: A New Standard and Unified Dataset for Versatile, General-Purpose Embodied Agents, arXiv:2408.10899, 2024
Zhiqiang Wang, Hao Zheng, Yunshuang Nie, Wenjun Xu, Qingwei Wang, Hua Ye, Zhe Li, Kaidong Zhang, Xuewen Cheng, Wanxi Dong, Chang Cai, Liang Lin, Feng Zheng, Xiaodan Liang
[Paper][Project] -
A Survey of Embodied Learning for Object-Centric Robotic Manipulation, arXiv:2408.11537, 2024
Ying Zheng, Lei Yao, Yuejiao Su, Yi Zhang, Yi Wang, Sicheng Zhao, Yiyi Zhang, Lap-Pui Chau
[Paper] -
Teleoperation of Humanoid Robots: A Survey, IEEE Transactions on Robotics, 2024
Kourosh Darvish, Luigi Penco, Joao Ramos, Rafael Cisneros, Jerry Pratt, Eiichi Yoshida, Serena Ivaldi, Daniele Pucci.
[Paper] -
A Survey on Vision-Language-Action Models for Embodied AI, arXiv:2405.14093, 2024
Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King
[Paper] -
Towards Generalist Robot Learning from Internet Video: A Survey, arXiv:2404.19664, 2024
McCarthy, Robert, Daniel CH Tan, Dominik Schmidt, Fernando Acero, Nathan Herr, Yilun Du, Thomas G. Thuruthel, and Zhibin Li.
[Paper] -
A Survey on Robotics with Foundation Models: toward Embodied AI, arXiv:2402.02385, 2024
Zhiyuan Xu, Kun Wu, Junjie Wen, Jinming Li, Ning Liu, Zhengping Che, and Jian Tang.
[Paper] -
Toward general-purpose robots via foundation models: A survey and meta-analysis, Machines, 2023
Yafei Hu, Quanting Xie, Vidhi Jain, Jonathan Francis, Jay Patrikar, Nikhil Keetha, Seungchan Kim, Yaqi Xie, Tianyi Zhang, Shibo Zhao, Yu Quan Chong, Chen Wang, Katia Sycara, Matthew Johnson-Roberson, Dhruv Batra, Xiaolong Wang, Sebastian Scherer, Zsolt Kira, Fei Xia, Yonatan Bisk.
[Paper] -
Deformable Object Manipulation in Caregiving Scenarios: A Review, Machines, 2023
Liman Wang, Jihong Zhu.
[[Paper]https://www.mdpi.com/2075-1702/11/11/1013] -
A survey of embodied ai: From simulators to research tasks, IEEE Transactions on Emerging Topics in Computational Intelligence, 2022
Jiafei Duan, Samson Yu, Hui Li Tan, Hongyuan Zhu, Cheston Tan
[Paper] -
The development of embodied cognition: Six lessons from babies, Artificial life, 2005
Linda Smith, Michael Gasser
[Paper] -
Embodied artificial intelligence: Trends and challenges, Lecture notes in computer science, 2004
Rolf Pfeifer, Fumiya Iida
[Paper]
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Design and use paradigms for gazebo, an open-source multi-robot simulator, IROS, 2004
Koenig, Nathan, Andrew, Howard.
[page] -
Nvidia isaac sim: Robotics simulation and synthetic data, NVIDIA, 2023
[page] -
Aerial Gym -- Isaac Gym Simulator for Aerial Robots, ArXiv, 2023
Mihir Kulkarni and Theodor J. L. Forgaard and Kostas Alexis.
[paper] -
Webots: open-source robot simulator, 2018
Cyberbotics
[page, code] -
Unity: A general platform for intelligent agents, ArXiv, 2020
Juliani, Arthur, Vincent-Pierre, Berges, Ervin, Teng, Andrew, Cohen, Jonathan, Harper, Chris, Elion, Chris, Goy, Yuan, Gao, Hunter, Henry, Marwan, Mattar, Danny, Lange.
[page] -
AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles, Field and Service Robotics, 2017
Shital Shah, , Debadeepta Dey, Chris Lovett, Ashish Kapoor.
[page] -
Pybullet, a python module for physics simulation for games, robotics and machine learning, 2016
Coumans, Erwin, Yunfei, Bai.
[page] -
V-REP: A versatile and scalable robot simulation framework, IROS, 2013
Rohmer, Eric, Surya PN, Singh, Marc, Freese.
[page] -
MuJoCo: A physics engine for model-based control, IROS, 2012
Todorov, Emanuel, Tom, Erez, Yuval, Tassa.
[page, code] -
Modular open robots simulation engine: Morse, ICRA, 2011
Echeverria, Gilberto and Lassabe, Nicolas and Degroote, Arnaud and Lemaignan, S{'e}verin
[page]
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ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI, arxiv, 2024
Stone Tao, Fanbo Xiang, Arth Shukla, Yuzhe Qin, Xander Hinrichsen, Xiaodi Yuan, Chen Bao, Xinsong Lin, Yulin Liu, Tse-kai Chan, Yuan Gao, Xuanlin Li, Tongzhou Mu, Nan Xiao, Arnav Gurha, Zhiao Huang, Roberto Calandra, Rui Chen, Shan Luo, Hao Su.
[page] -
PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI, arxiv, 2024
Yang, Yandan, Baoxiong, Jia, Peiyuan, Zhi, Siyuan, Huang.
[page] -
Holodeck: Language Guided Generation of 3D Embodied AI Environments, CVPR, 2024
Yue Yang, , Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu, Nick Haber, Ranjay Krishna, Lingjie Liu, Chris Callison-Burch, Mark Yatskar, Aniruddha Kembhavi, Christopher Clark.
[page] -
RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation, arXiv, 2023
Wang, Yufei, Zhou, Xian, Feng, Chen, Tsun-Hsuan, Wang, Yian, Wang, Katerina, Fragkiadaki, Zackory, Erickson, David, Held, Chuang, Gan.
[page] -
ProcTHOR: Large-Scale Embodied AI Using Procedural Generation, NeurIPS, 2022
Deitke, VanderBilt, Herrasti, Weihs, Salvador, Ehsani, Han, Kolve, Farhadi, Kembhavi, Mottaghi
[page] -
ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation, NeurIPS, 2021
Gan, Chuang, J., Schwartz, Seth, Alter, Martin, Schrimpf, James, Traer, JulianDe, Freitas, Jonas, Kubilius, Abhishek, Bhandwaldar, Nick, Haber, Megumi, Sano, Kuno, Kim, Elias, Wang, Damian, Mrowca, Michael, Lingelbach, Aidan, Curtis, KevinT., Feigelis, DavidM., Bear, Dan, Gutfreund, DavidD., Cox, JamesJ., DiCarlo, JoshH., McDermott, JoshuaB., Tenenbaum, Daniel, Yamins.
[page] -
iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes, IROS, 2021
Shen, Bokui, Fei, Xia, Chengshu, Li, Roberto, MartΓn-MartΓn, Linxi, Fan, Guanzhi, Wang, Claudia, PΓ©rez-DβArpino, Shyamal, Buch, Sanjana, Srivastava, Lyne, Tchapmi, Micael, Tchapmi, Kent, Vainio, Josiah, Wong, Li, Fei-Fei, Silvio, Savarese.
[page] -
SAPIEN: A SimulAted Part-Based Interactive ENvironment, CVPR, 2020
Xiang, Fanbo, Yuzhe, Qin, Kaichun, Mo, Yikuan, Xia, Hao, Zhu, Fangchen, Liu, Minghua, Liu, Hanxiao, Jiang, Yifu, Yuan, He, Wang, Li, Yi, Angel X., Chang, Leonidas J., Guibas, Hao, Su.
[page] -
Habitat: A Platform for Embodied AI Research, ICCV, 2019
Savva, Manolis, Abhishek, Kadian, Oleksandr, Maksymets, Yili, Zhao, Erik, WΔ³mans, Bhavana, Jain, Julian, Straub, Jia, Liu, Vladlen, Koltun, Jitendra, Malik, Devi, Parikh, Dhruv, Batra.
[page] -
VirtualHome: Simulating Household Activities Via Programs, CVPR, 2018
Puig, Xavier, Kevin, Ra, Marko, Boben, Jiaman, Li, Tingwu, Wang, Sanja, Fidler, Antonio, Torralba.
[page] -
Matterport3D: Learning from RGB-D Data in Indoor Environments, 3DV, 2017
Chang, Angel, Angela, Dai, Thomas, Funkhouser, Maciej, Halber, Matthias, Niebner, Manolis, Savva, Shuran, Song, Andy, Zeng, Yinda, Zhang.
[page] -
AI2-THOR: An Interactive 3D Environment for Visual AI. arXiv, 2017
Kolve, Eric, Roozbeh, Mottaghi, Daniel, Gordon, Yuke, Zhu, Abhinav, Gupta, Ali, Farhadi.
[page]
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SnapMem: Snapshot-based 3D Scene Memory for Embodied Exploration and Reasoning, arxiv, 2024.
Yuncong Yang, Han Yang, Jiachen Zhou, Peihao Chen, Hongxin Zhang, Yilun Du, Chuang Gan.
[page] -
AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model, arxiv, 2024.
Zhenghao Qi, Shenghai Yuan, Fen Liu, Haozhi Cao, Tianchen Deng, Jianfei Yang, Lihua Xie.
[page] -
BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation, CVPR, 2024.
Yunhao Ge, Yihe Tang, Jiashu Xu, Cem Gokmen, Chengshu Li, Wensi Ai, Benjamin Jose Martinez, Arman Aydin, Mona Anvari, Ayush K Chakravarthy, Hong-Xing Yu, Josiah Wong, Sanjana Srivastava, Sharon Lee, Shengxin Zha, Laurent Itti, Yunzhu Li, Roberto MartΓn-MartΓn, Miao Liu, Pengchuan Zhang, Ruohan Zhang, Li Fei-Fei, Jiajun Wu.
[page] -
Coarse-to-Fine Detection of Multiple Seams for Robotic Welding, arxiv, 2024.
Pengkun Wei, Shuo Cheng, Dayou Li, Ran Song, Yipeng Zhang, Wei Zhang.
[page] -
Evidential Active Recognition: Intelligent and Prudent Open-World Embodied Perception, CVPR, 2024.
Fan, Lei, Mingfu, Liang, Yunxuan, Li, Gang, Hua, Ying, Wu.
[page] -
SpatialBot: Precise Spatial Understanding with Vision Language Models, arxiv, 2024.
Wenxiao Cai, Yaroslav Ponomarenko, Jianhao Yuan, Xiaoqi Li, Wankou Yang, Hao Dong, Bo Zhao.
[page] -
Embodied Uncertainty-Aware Object Segmentations, IROS, 2024.
Xiaolin Fang, Leslie Pack Kaelbling, Tom Μas Lozano-P Μerez.
[page] -
Point Transformer V3: Simpler Faster Stronger, CVPR, 2024. Wu, Xiaoyang, Li, Jiang, Peng-Shuai, Wang, Zhijian, Liu, Xihui, Liu, Yu, Qiao, Wanli, Ouyang, Tong, He, Hengshuang, Zhao.
[page] -
PointMamba: A Simple State Space Model for Point Cloud Analysis, arXiv, 2024.
Liang, Dingkang, Xin, Zhou, Xinyu, Wang, Xingkui, Zhu, Wei, Xu, Zhikang, Zou, Xiaoqing, Ye, Xiang, Bai.
[page] -
Point Could Mamba: Point Cloud Learning via State Space Model, arXiv, 2024.
Zhang, Tao, Xiangtai, Li, Haobo, Yuan, Shunping, Ji, Shuicheng, Yan.
[page] -
Mamba3d: Enhancing local features for 3d point cloud analysis via state space model, arXiv, 2024.
Han, Xu, Yuan, Tang, Zhaoxuan, Wang, Xianzhi, Li.
[page] -
Gs-slam: Dense visual slam with 3d gaussian splatting, CVPR, 2024.
Yan, Chi, Delin, Qu, Dan, Xu, Bin, Zhao, Zhigang, Wang, Dong, Wang, Xuelong, Li.
[page] -
GOReloc: Graph-based Object-Level Relocalization for Visual SLAM, IEEE RAL, 2024.
Yutong Wang, Chaoyang Jiang, Xieyuanli Chen.
[page] -
Embodiedscan: A holistic multi-modal 3d perception suite towards embodied ai CVPR, 2024.
Wang, Tai, Xiaohan, Mao, Chenming, Zhu, Runsen, Xu, Ruiyuan, Lyu, Peisen, Li, Xiao, Chen, Wenwei, Zhang, Kai, Chen, Tianfan, Xue, others.
[page] -
Neu-nbv: Next best view planning using uncertainty estimation in image-based neural rendering, IROS, 2023.
Jin, Liren, Xieyuanli, Chen, Julius, RΓΌckin, Marija, Popovi'c.
[page] -
Off-policy evaluation with online adaptation for robot exploration in challenging environments, IEEE Robotics and Automation Letters, 2023.
Hu, Yafei, Junyi, Geng, Chen, Wang, John, Keller, Sebastian, Scherer.
[page] -
OVD-SLAM: An online visual SLAM for dynamic environments, IEEE Sensors Journal, 2023.
He, Jiaming, Mingrui, Li, Yangyang, Wang, Hongyu, Wang.
[page] -
Transferring implicit knowledge of non-visual object properties across heterogeneous robot morphologies, ICRA, 2023.
Tatiya, Gyan, Jonathan, Francis, Jivko, Sinapov.
[page] -
Swin3d: A pretrained transformer backbone for 3d indoor scene understanding, arXiv, 2023.
Yang, Yu-Qi, Yu-Xiao, Guo, Jian-Yu, Xiong, Yang, Liu, Hao, Pan, Peng-Shuai, Wang, Xin, Tong, Baining, Guo.
[page] -
Point transformer v2: Grouped vector attention and partition-based pooling, NeurIPS, 2022.
Wu, Xiaoyang, Yixing, Lao, Li, Jiang, Xihui, Liu, Hengshuang, Zhao.
[page] -
Rethinking network design and local geometry in point cloud: A simple residual MLP framework, arXiv, 2022. Ma, Xu, Can, Qin, Haoxuan, You, Haoxi, Ran, Yun, Fu. [page]
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So-slam: Semantic object slam with scale proportional and symmetrical texture constraints. IEEE Robotics and Automation Letters 7. 2(2022): 4008β4015.
Liao, Ziwei, Yutong, Hu, Jiadong, Zhang, Xianyu, Qi, Xiaoyu, Zhang, Wei, Wang.
[page] -
SG-SLAM: A real-time RGB-D visual SLAM toward dynamic scenes with semantic and geometric information, IEEE Transactions on Instrumentation and Measurement 72. (2022): 1β12.
Cheng, Shuhong, Changhe, Sun, ShΔ³un, Zhang, Dianfan, Zhang.
[page] -
Point transformer, ICCV, 2021. Zhao, Hengshuang, Li, Jiang, Jiaya, Jia, Philip HS, Torr, Vladlen, Koltun.
[page] -
Pointpillars: Fast encoders for object detection from point clouds, CVPR, 2019.
Lang, Alex H, Sourabh, Vora, Holger, Caesar, Lubing, Zhou, Jiong, Yang, Oscar, Beijbom.
[page] -
4d spatio-temporal convnets: Minkowski convolutional neural networks, CVPR, 2019.
Choy, Christopher, JunYoung, Gwak, Silvio, Savarese.
[page] -
Cubeslam: Monocular 3-d object slam, IEEE T-RO 35. 4(2019): 925β938
Yang, Shichao, Sebastian, Scherer.
[page] -
Hierarchical topic model based object association for semantic SLAM, IEEE T-VCG 25. 11(2019): 3052β3062
Zhang, Jianhua, Mengping, Gui, Qichao, Wang, Ruyu, Liu, Junzhe, Xu, Shengyong, Chen.
[page] -
DS-SLAM: A semantic visual SLAM towards dynamic environments, IROS, 2018
Yu, Chao, Zuxin, Liu, Xin-Jun, Liu, Fugui, Xie, Yi, Yang, Qi, Wei, Qiao, Fei.
[page] -
DynaSLAM: Tracking, mapping, and inpainting in dynamic scenes, IEEE Robotics and Automation Letters 3. 4(2018): 4076β4083
Bescos, Berta, JosΓ© M, Facil, Javier, Civera, JosΓ©, Neira.
[page] -
Quadricslam: Dual quadrics from object detections as landmarks in object-oriented slam, IEEE Robotics and Automation Letters 4. 1(2018): 1β8.
Nicholson, Lachlan, Michael, Milford, Niko, SΓΌnderhauf.
[page] -
3d semantic segmentation with submanifold sparse convolutional networks, CVPR, 2018.
Graham, Benjamin, Martin, Engelcke, Laurens, Van Der Maaten.
[page] -
Learning to look around: Intelligently exploring unseen environments for unknown tasks, CVPR, 2018.
Jayaraman, Dinesh, Kristen, Grauman.
[page] -
Multi-view 3d object detection network for autonomous driving, CVPR, 2017.
Chen, Xiaozhi, Huimin, Ma, Ji, Wan, Bo, Li, Tian, Xia.
[page] -
Semantic scene completion from a single depth image, CVPR, 2017.
Song, Shuran, Fisher, Yu, Andy, Zeng, Angel X, Chang, Manolis, Savva, Thomas, Funkhouser.
[page] -
Pointnet: Deep learning on point sets for 3d classification and segmentation, CVPR, 2017.
Qi, Charles R, Hao, Su, Kaichun, Mo, Leonidas J, Guibas.
[[page](Pointnet: Deep learning on point sets for 3d classification and segmentation)] -
Pointnet++: Deep hierarchical feature learning on point sets in a metric space, NeurIPS, 2017.
Qi, Charles Ruizhongtai, Li, Yi, Hao, Su, Leonidas J, Guibas.
[page] -
The curious robot: Learning visual representations via physical interactions, ECCV, 2016.
Pinto, Lerrel, Dhiraj, Gandhi, Yuanfeng, Han, Yong-Lae, Park, Abhinav, Gupta.
[page] -
Multi-view convolutional neural networks for 3d shape recognition, ICCV, 2015.
Su, Hang, Subhransu, Maji, Evangelos, Kalogerakis, Erik, Learned-Miller.
[page] -
Voxnet: A 3d convolutional neural network for real-time object recognition, IROS, 2015.
Maturana, Daniel, Sebastian, Scherer.
[page] -
ORB-SLAM: a versatile and accurate monocular SLAM system IEEE T-RO 31. 5(2015): 1147β1163
Mur-Artal, Raul, Jose Maria Martinez, Montiel, Juan D, Tardos.
[page] -
LSD-SLAM: Large-scale direct monocular SLAM, ECCV, 2014
Engel, Jakob, Thomas, Schops, Daniel, Cremers.
[page] -
Slam++: Simultaneous localisation and mapping at the level of objects, CVPR, 2013
Salas-Moreno, Renato F, Richard A, Newcombe, Hauke, Strasdat, Paul HJ, Kelly, Andrew J, Davison.
[page] -
DTAM: Dense tracking and mapping in real-time, ICCV, 2011
Newcombe, Richard A, Steven J, Lovegrove, Andrew J, Davison.
[page] -
MonoSLAM: Real-time single camera SLAM, IEEE T-PAMI, 2007.
Davison, Andrew J, Ian D, Reid, Nicholas D, Molton, Olivier, Stasse.
[page] -
A multi-state constraint Kalman filter for vision-aided inertial navigation, IROS, 2007
Mourikis, Anastasios I, Stergios I, Roumeliotis.
[page] -
Parallel tracking and mapping for small AR workspaces, ISMAR, 2007
Klein, Georg, David, Murray.
[page]
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Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding, arxiv, 2024
Xianqiang Gao, Pingrui Zhang, Delin Qu, Dong Wang, Zhigang Wang, Yan Ding, Bin Zhao, Xuelong Li
[page] -
EmbodiedSAM: Online Segment Any 3D Thing in Real Time, arxiv, 2024
Xiuwei Xu, Huangxing Chen, Linqing Zhao, Ziwei Wang, Jie Zhou, Jiwen Lu
[page] -
OpenScan: A Benchmark for Generalized Open-Vocabulary 3D Scene Understanding, arxiv, 2024
Youjun Zhao, Jiaying Lin, Shuquan Ye, Qianshi Pang, Rynson W.H. Lau
[page] -
LLMI3D: Empowering LLM with 3D Perception from a Single 2D Image, arxiv, 2024
Fan Yang, Sicheng Zhao, Yanhao Zhang, Haoxiang Chen, Hui Chen, Wenbo Tang, Haonan Lu, Pengfei Xu, Zhenyu Yang, Jungong Han, Guiguang Ding
[page] -
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations, arxiv, 2024
Ruiyuan Lyu, Tai Wang, Jingli Lin, Shuai Yang, Xiaohan Mao, Yilun Chen, Runsen Xu, Haifeng Huang, Chenming Zhu, Dahua Lin, Jiangmiao Pang
[page] -
ShapeLLM: Universal 3D Object Understanding for Embodied Interaction, arxiv, 2024
Zekun Qi, Runpei Dong, Shaochen Zhang, Haoran Geng, Chunrui Han, Zheng Ge, He Wang, Li Yi, Kaisheng Ma
[page]) -
LEO: An Embodied Generalist Agent in 3D World, ICML, 2024
Jiangyong Huang, Silong Yong, Xiaojian Ma, Xiongkun Linghu, Puhao Li, Yan Wang, Qing Li, Song-Chun Zhu, Baoxiong Jia, and Siyuan Huang
[page] -
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding, ECCV, 2024
Baoxiong Jia, Yixin Chen, Huangyue Yu, Yan Wang, Xuesong Niu, Tengyu Liu, Qing Li, and Siyuan Huang
[page] -
PQ3D: Unifying 3D Vision-Language Understanding via Promptable Queries, ECCV, 2024
Ziyu Zhu, Zhuofan Zhang, Xiaojian Ma, Xuesong Niu, Yixin Chen, Baoxiong Jia, Zhidong Deng, Siyuan Huang, and Qing Li
[page] -
MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World, CVPR, 2024
Yining Hong, Zishuo Zheng, Peihao Chen, Yian Wang, Junyan Li, Chuang Gan
[page] -
MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception, CVPR, 2024
Yiran Qin, Enshen Zhou, Qichang Liu, Zhenfei Yin, Lu Sheng, Ruimao Zhang, Yu Qiao, Jing Shao
[page] -
MaskClustering: View Consensus based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentation, CVPR, 2024
Mi Yan, Jiazhao Zhang, Yan Zhu, He Wang
[page] -
TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding, CVPR, 2024
Yun Liu, Haolin Yang, Xu Si, Ling Liu, Zipeng Li, Yuxiang Zhang, Yebin Liu, Li Yi
[page] -
EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding, CVPR, 2023
Wu, Yanmin and Cheng, Xinhua and Zhang, Renrui and Cheng, Zesen and Zhang, Jian
[page] -
3d-vista: Pre-trained transformer for 3d vision and text alignment, ICCV, 2023
Ziyu Zhu, Xiaojian Ma, Yixin Chen, Zhidong Deng, Siyuan Huang, and Qing Li
[page] -
LeaF: Learning Frames for 4D Point Cloud Sequence Understanding, ICCV, 2023
Yunze Liu, Junyu Chen, Zekai Zhang, Li Yi
[page] -
SQA3D: Situated Question Answering in 3D Scenes, ICLR, 2023
Xiaojian Ma, Silong Yong, Zilong Zheng, Qing Li, Yitao Liang, Song-Chun Zhu, and Siyuan Huang
[page]) -
LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent, arXix, 2023
Yang, Jianing and Chen, Xuweiyi and Qian, Shengyi and Madaan, Nikhil and Iyengar, Madhavan and Fouhey, David F and Chai, Joyce
[page] -
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding, arXix, 2023
Yuan, Zhihao and Ren, Jinke and Feng, Chun-Mei and Zhao, Hengshuang and Cui, Shuguang and Li, Zhen
[page] -
Multi-view transformer for 3D visual grounding, CVPR, 2022
Huang, Shijia and Chen, Yilun and Jia, Jiaya and Wang, Liwei
[page] -
Look Around and Refer: 2D Synthetic Semantics Knowledge Distillation for 3D Visual Grounding, CVPR, 2022
Bakr, Eslam and Alsaedy, Yasmeen and Elhoseiny, Mohamed
[page] -
3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection, CVPR, 2022
Luo, Junyu and Fu, Jiahui and Kong, Xianghao and Gao, Chen and Ren, Haibing and Shen, Hao and Xia, Huaxia and Liu, Si
[page] -
Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds, ECCV, 2022
Jain, Ayush and Gkanatsios, Nikolaos and Mediratta, Ishita and Fragkiadaki, Katerina
[page] -
Text-guided graph neural networks for referring 3D instance segmentation, AAAI, 2021
Huang, Pin-Hao and Lee, Han-Hung and Chen, Hwann-Tzong and Liu, Tyng-Luh
[page] -
InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referring, ICCV, 2021
Yuan, Zhihao and Yan, Xu and Liao, Yinghong and Zhang, Ruimao and Wang, Sheng and Li, Zhen and Cui, Shuguang
[page] -
Free-form Description Guided 3D Visual Graph Network for Object Grounding in Point Cloud, CVPR, 2021
Feng, Mingtao and Li, Zhen and Li, Qi and Zhang, Liang and Zhang, XiangDong and Zhu, Guangming and Zhang, Hui and Wang, Yaonan and Mian, Ajmal
[page] -
SAT: 2D Semantics Assisted Training for 3D Visual Grounding, CVPR, 2021
Yang, Zhengyuan and Zhang, Songyang and Wang, Liwei and Luo, Jiebo
[page] -
LanguageRefer: Spatiallanguage model for 3D visual grounding, CVPR, 2021
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[page]
To be updated...
- VisualAgentBench, 2023.link
- Open X-Embodiment, 2023.link
- RH20T-P, 2024.link
- ALOHA 2, 2024.link
- GRUtopia, 2024.link
- ARIO (All Robots In One), 2024.link
- Matterport3D, 2017. [link]
- BEHAVIOR Vision Suite, 2024. [link]
- SpatialQA, 2024.[link]
- SpatialBench, 2024. [link]
- Uni3DScenes, 2024. [link]
- Active Recognition Dataset, 2023. [link]
- Baxter_UR5_95_Objects_Dataset, 2023. [link]
- Caltech-256, 2022. [link]
- DIDI Dataset, 2020. [link]
- Replica, 2019. [link]
- ScanObjectNN, 2019. [link]
- OCID Dataset, 2019. [link]
- L3RScan, 2019. [link]
- EmbodiedScan, 2019. [link]
- UZH-FPV Dataset, 2019. [link]
- LM Data, 2019. [link]
- TUM Visual-Inertial Dataset, 2018. [link]
- ScanNet, 2017. [link]
- SUNCG, 2017. [link]
- Semantic 3D, 2017. [link]
- ScanNet v2, 2017. [link]
- S3DIS, 2016. [link]
- Synthia, 2016. [link]
- ModelNet, 2015. [link]
- ORBvoc, 2015. [link]
- Sketch dataset, 2015. [link]
- SUN RGBD, 2015. [link]
- ShapeNet, 2015. [link]
- MVS Dataset, 2014. [link]
- SUOD, 2013. [link]
- SUN360, 2012. [link]
- NYU Depth Dataset V2, 2012. [link]
- TUM-RGBD, 2012. [link]
- EuRoC MAV Dataset, 2012. [link]
- Semantic KITTI, 2012. [link]
- KITTI Object Recognition, 2012. [link]
- Stanford Track Collection, 2011. [link]
- Touch100k, 2024. [link]
- ARIO (All Robots In One), 2024. [link]
- TaRF, 2024. [link]
- TVL, 2024. [link]
- YCB-Slide, 2022. [link]
- Touch and Go, 2022. [link]
- SSVTP, 2022. [link]
- ObjectFolder, 2021-2023. [link]
- Decoding the BioTac, 2020. [link]
- SynTouch, 2019. [link]
- The Feeling of Success, 2017. [link]
- SpatialQA, 2024. [link]
- S-EQA, 2024. [link]
- HM-EQA, 2024. [link]
- K-EQA, 2023. [link]
- SQA3D, 2023. [link]
- VideoNavQA, 2019. [link]
- MP3D-EQA, 2019. [link]
- MT-EQA, 2019. [link]
- IQUAD V1, 2018. [link]
- EQA, 2018. [link]
- OAKINK2, 2024. [link]
Awesome-Embodied-Agent-with-LLMs
Awesome Embodied Vision
Awesome Touch
Habitat-Lab
Habitat-Sim
GibsonEnv
LEGENT
MetaUrban
GRUtopia
GenH2R
Demonstrating HumanTHOR
BestMan
- Manipulation
RoboMamba
MANIPULATE-ANYTHING
DexGraspNet
UniDexGrasp
UniDexGrasp++
OAKINK2
- Embodied Interaction
- Embodied Perception
- Models & Tools
- Agents
If you think this survey is helpful, please feel free to leave a star βοΈ and cite our paper:
@article{liu2024aligning,
title={Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI},
author={Liu, Yang and Chen, Weixing and Bai, Yongjie and Li, Guanbin and Gao, Wen and Lin, Liang},
journal={arXiv preprint arXiv:2407.06886},
year={2024}
}
We sincerely thank Jingzhou Luo, Xinshuai Song, Kaixuan Jiang, Junyi Lin, Zhida Li, and Ganlong Zhao for their contributions.