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Hamster Powered Engine

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A small, SFML powered game toolkit with primitive Lua scripting

This was just supposed to be a tilemap editor, but then science went too far. Created during the first year of my degree.

Configurations

Compile with at least Visual Studio 2019

To use the Editor, compile and run the project in Debug mode
To run the standalone game, compile and run the project in Release mode

Example Scenes

Go to File->Open and navigate to HamsterPoweredEngine/assets/scenes to find the game scenes