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Randomizer post‐v3
Malkierian edited this page Aug 18, 2024
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These are goals originally listed in "v3/v4", separated out to be post-v3
- Tie enemy rando to logic (would require enemy clear logic for locacc)
- Support latest DJ formats for sequences (i think they allow custom samples now?)
- Dynamic hint - dynamically finds a woth item within reach
- V1 - Include all major glitches as individual toggles
- ^ excluding wrong warping/void warping/text transfer glitch/item manipulation/srm etc
- V2 would aim to have closed/challenge option where woth items are delayed in the playthrough
- Refactor rando code to align with n64 code patterns/structures (not features) (partially complete)
- One example is playthrough calculation/multiworld considerations so that things like Archipelago or multi-world are easier/free thanks to n64 kicking things off
- Built-in multi-playthrough logic support (multi world)