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See desc, prep for new update.
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Updated changelog.
Bumped protocol version.
Bumped package.json version number.
Set mode to fall in constants.
Map to fall in config.ts.
Updated game bg.
Updated embed bg.
Updated github bg.
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Err0r430 committed Dec 23, 2024
1 parent 2655396 commit 7dab911
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Showing 7 changed files with 19 additions and 15 deletions.
26 changes: 15 additions & 11 deletions client/changelog/index.html
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Expand Up @@ -29,21 +29,25 @@
<pre>
# Changelog

[VERSION] - [RELEASE_DATE]
- Fixed a bug where displayed players would have a "image not found/null" badge in the player team menu.
- Fixed the scale of cz-75a's killfeed image.
- Fixed a bug where the teammates' container UI would overlap with the gas timer.
- Fixed an issue where the team container in game would not be properly scaled in some screen sizes.
- Fixed a bug where the game would crash if you had a language other than english selected.
v0.22.1 - [12/22/2024]
- Switched to Harvest mode. The game will switch back to normal mode Dec 23 at 8 PM EST, then back to Harvest on Dec 31, 8 PM EST.
- Fixed badges in the custom team menu not rendering.
- Fixed CZ-75A killfeed image scale.
- Fixed teammate container UI overlapping with the gas timer.
- Fixed teammate container UI scaling incorrectly at some screen sizes.
- Fixed game crashes with a language other than English selected.
- Fixed some obstacles not having snow in port and large bridge.
- Fixed a bug where downed players wouldn't be able to see interact messages with doors.
- Fixed a bug where bullet whiz sounds would be played if the player was in a different layer with the bullet.
- Fixed an issue where the large bridge would spawn inside the ocean.
- Fixed downed players not being able to see door interact messages.
- Fixed bullet whiz sounds playing for bullets on different layers.
- Fixed the large bridge occasionally spawning in the ocean.
- Fixed a bug where the killfeed wouldn't show who finished off a downed player.
- Added a new language select dropdown menu.
- Gun mounts are now drawn by the renderer. This way spritesheets will have more free space.
- Updated most languages.
- Gun mounts are now drawn dynamically, freeing up spritesheet space.
- Updated Vietnamese and Estonian translations.
- Added Brazilian Portuguese translations.
- Decreased the emotes' lifetime to 2 seconds (from 4).
- Shortened SKS full reload time from 3.2s -> 2.4s.


v0.22.0 - [12/10/2024]
- Implemented a rate limiting function for Emotes and Team Pings. Continuously spamming emotes or pings will now disable your emote wheel for 5 seconds.
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4 changes: 2 additions & 2 deletions common/src/constants.ts
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Expand Up @@ -43,10 +43,10 @@ const inventorySlotTypings = Object.freeze([ItemType.Gun, ItemType.Gun, ItemType
export const GameConstants = freezeDeep({
// !!!!! NOTE: Increase this every time a bit stream change is made between latest release and master
// or a new item is added to a definition list
protocolVersion: 38,
protocolVersion: 40,
gridSize: 32,
maxPosition: Constants.MAX_POSITION,
modeName: "winter" satisfies Mode as Mode,
modeName: "fall" satisfies Mode as Mode,
player: {
radius: 2.25,
baseSpeed: 0.02655,
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "suroi",
"version": "0.22.0",
"version": "0.22.1",
"description": "An open-source 2D battle royale game inspired by surviv.io",
"private": true,
"scripts": {
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2 changes: 1 addition & 1 deletion server/src/config.ts
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Expand Up @@ -20,7 +20,7 @@ export const Config = {
host: "127.0.0.1",
port: 8000,

map: "winter",
map: "fall",

spawn: { mode: SpawnMode.Normal },

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