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Neko+Tilemap problem #1757
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Please provide some code to reproduce. Doing this in Mode works fine. |
Hm, that's odd. I'm doing this with a TiledLevel also, if that could have something to do with it. |
That gets me this output, no crash:
What Haxe version are you on? |
3.2.1 |
interesting |
With flixel-tools you mean? |
ok, doing it from a fresh Tiled demo project worked |
wonder if it's my .tmx file or something else that's messed up |
Try cleaning your export directory in the project where you have issues maybe? Either way, seems like there isn't a bug here (with Flixel at least). Would still be interesting to know what's happening here. |
nah, shouldn't be the tmx file. it works on win... |
Do you have DCE enabled in the other project by chance? |
I dunno, what's that? |
Dead code elimination, a Haxe feature that removes unused code. Can sometimes cause issues with code that isn't fully statically typed, like the |
Nevermind, that's actually exactly the stacktrace I get as well with |
hehe, I had that in my project-file :) |
Are you sure it's the exact same error message? |
the lines in my 1st message are the same at least |
Should be fixed.. can you try with DCE enabled and latest dev? |
the error is gone, yay :) |
oh, wait. hold on yeah, that was my fault! phew everything works now, thanks! |
👍 |
When trying to "trace" a FlxTilemap the program crashes because it cannot "stringify" it for some reason. Win target works tho.
Observed behavior:
"$nargs
Called from Type::createInstance line 102
Called from flixel.util.FlxPool_flixel_util_LabelValuePair::get line 34
Called from flixel.util.LabelValuePair::weak line 603
Called from flixel.FlxObject::toString line 1088
..."
Expected behavior: To see something like: (x: 0 | y: 0 | w: 336 | h: 336 | visible: true | velocity: FlxPoint)
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