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Debugger: add "FlxObjects-are-draggable"-mode #1862

Merged
merged 47 commits into from
Aug 21, 2016

Commits on May 8, 2016

  1. Initial and simplified port of AS3 version

    It's no longer a plugin, lots of things are missing and it's not working (it crashes). It compiles without errors though :D
    Dovyski committed May 8, 2016
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Commits on May 29, 2016

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  3. Move selected items from pointer tool to the brain

    From now on, all tools have access to the list of selected items.
    Dovyski committed May 29, 2016
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Commits on Jun 1, 2016

  1. Replace Flixel mouse events with system equivalents

    It should allow the interactive debug to continue to work even when a replay is being played.
    Dovyski committed Jun 1, 2016
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Commits on Jun 2, 2016

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  3. Small re-factor

    Dovyski committed Jun 2, 2016
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Commits on Jun 3, 2016

  1. Improve custom cursors

    Dovyski committed Jun 3, 2016
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Commits on Jun 4, 2016

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  2. Fix bug with the mover tool

    Dovyski committed Jun 4, 2016
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  3. Fix bug in the eraser tool

    Dovyski committed Jun 4, 2016
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  5. Tweaks in the eraser tool

    Dovyski committed Jun 4, 2016
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  7. Fix neko crash

    Dovyski committed Jun 4, 2016
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Commits on Jun 5, 2016

  1. Fix a few neko bugs

    Dovyski committed Jun 5, 2016
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Commits on Jun 6, 2016

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Commits on Jun 7, 2016

  1. Remove unused import

    Dovyski committed Jun 7, 2016
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Commits on Jun 8, 2016

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Commits on Jun 9, 2016

  1. Make cursors work

    It's a lot going on regarding cursors, but now native cursors will be used for tools whenever possible. There is a fallback for fake (display object-based) cursors.
    Dovyski committed Jun 9, 2016
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  3. Fix bug with cursor

    Dovyski committed Jun 9, 2016
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  6. Fix code convention mistake

    Dovyski committed Jun 9, 2016
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Commits on Jul 3, 2016

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Commits on Jul 13, 2016

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  3. Improve cursor handling

    Dovyski committed Jul 13, 2016
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  4. Adjust tools bar size

    Dovyski committed Jul 13, 2016
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  6. Make interaction cursor coordinates independent from Flixel

    As a consequence, cursor movements during debug interactions will not be affected by changes made to in-game cursor, such as when it is updated by VCR.
    Dovyski committed Jul 13, 2016
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Commits on Jul 14, 2016

  1. Ignore invisible or non-existent entities in pointer tool search

    It should drastically improve the tool performance when there are lots of invisible things on the screen (e.g. a pool of dead particles).
    Dovyski committed Jul 14, 2016
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