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Debugger: add "FlxObjects-are-draggable"-mode #1862
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Commits on May 8, 2016
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Initial and simplified port of AS3 version
It's no longer a plugin, lots of things are missing and it's not working (it crashes). It compiles without errors though :D
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Commits on May 29, 2016
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Move selected items from pointer tool to the brain
From now on, all tools have access to the list of selected items.
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Commits on Jun 1, 2016
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Replace Flixel mouse events with system equivalents
It should allow the interactive debug to continue to work even when a replay is being played.
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Commits on Jun 2, 2016
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Commits on Jun 3, 2016
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Commits on Jun 4, 2016
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Commits on Jun 5, 2016
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Commits on Jun 6, 2016
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Commits on Jun 7, 2016
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Commits on Jun 8, 2016
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Commits on Jun 9, 2016
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It's a lot going on regarding cursors, but now native cursors will be used for tools whenever possible. There is a fallback for fake (display object-based) cursors.
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Commits on Jul 3, 2016
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Commits on Jul 13, 2016
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Make interaction cursor coordinates independent from Flixel
As a consequence, cursor movements during debug interactions will not be affected by changes made to in-game cursor, such as when it is updated by VCR.
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Commits on Jul 14, 2016
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Ignore invisible or non-existent entities in pointer tool search
It should drastically improve the tool performance when there are lots of invisible things on the screen (e.g. a pool of dead particles).
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