A game engine written in C++ and OpenGL. This is an older version of the engine.
The version of Witchcraft in this repository is the most-developed version of the engine that exists. It features skeletal animation, shadow mapping, and basic movement collision. I've abandoned this version in favor of a rewrite for Vulkan and to clean up a number of backend problems. The newest (but less complete) version of the engine can be found at https://github.com/HaydnVH/Witchcraft .
The contents of this repository are NOT licensed for use, because I haven't verified that the dependencies may be redistributed.