Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

refactor!: improve RON enum type system #3

Merged
merged 1 commit into from
Dec 23, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
22 changes: 22 additions & 0 deletions lib/generators.nix
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,28 @@
"'${value.value}'"
else
throw "lib.cosmic.generators.toRON: char type must be a single character."
else if value.__type == "enum" then
if value ? variant then
if value ? value then
if builtins.isList value.value then
let
count = builtins.length value.value;
in
if count == 0 then
"${value.variant}()"
else
"${value.variant}(\n${
lib.concatImapStringsSep "\n" (
index: element:
"${indent nextIndent}${toRON' nextIndent element}${lib.optionalString (index != count) ","}"
) value.value
},\n${indent startIndent})"
else
throw "lib.cosmic.generators.toRON: enum type must have a list of values."
else
toString value.variant
else
throw "lib.cosmic.generators.toRON: enum type must have a variant."
else if value.__type == "map" then
let
keys = builtins.attrNames value.value;
Expand Down
Loading
Loading