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Make Impositio Manus always overwrites itself #2890

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merged 2 commits into from
Nov 16, 2020

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Kenpachi2k13
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Pull Request Prelude

Changes Proposed

Impositio Manus always overwrites itself regardless of which skill level is used.
The skill rebalancing update changed this behaviour, but yet we didn't even start implementing that update.

Issues addressed: #695

@Kenpachi2k13 Kenpachi2k13 added type:bug Issue is a bug or describes an incorrect behavior that should be fixed status:code-review Awaiting code review component:mechanics:skills Affecting the skills' game mechanics labels Nov 1, 2020
@Kenpachi2k13 Kenpachi2k13 added this to the Release v2020.11.16 milestone Nov 1, 2020
@Kenpachi2k13 Kenpachi2k13 self-assigned this Nov 1, 2020
@Kenpachi2k13 Kenpachi2k13 linked an issue Nov 1, 2020 that may be closed by this pull request
src/map/status.c Outdated Show resolved Hide resolved
if (type != SC_GENTLETOUCH_CHANGE)
status_change_end(bl, SC_GENTLETOUCH_CHANGE, INVALID_TIMER);

break;
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why there are so many empty lines ?
I guess its still editing

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Nope, that's final. Those blank lines improve the readability. (At least in my opinion.)

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I recheck the hercules coding style and ...
it only says leave empty lines for comments ... and each every new function

these line break ... doesn't fall into either of these ...
well if the code doesn't break then I trust you =/

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The code wont break. It's just a clear visual separation between the if-clause and leaving the switch-case.

@MishimaHaruna MishimaHaruna merged commit 118e4f7 into HerculesWS:master Nov 16, 2020
@Kenpachi2k13 Kenpachi2k13 deleted the impositio_manus branch November 16, 2020 03:37
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Impositio Manus
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