Creates a new biome_map.png using mIRC
Syntax: /noitamap [-cgsw] <amount>
Parameters:
- c: Generate "clumps" of biomes (will draw lines and squares that occasionally get speckled or layered)
- g: Always put
mountain_left_entrance
at 35,13 to ensure a clean start - s: Overrides other parameters to load in the base
biome_map.png
and swap colours out.- Put a number in <amount> to declare how many substitutions you want to attempt
- w: When selecting a random colour, will use
biomeweight.mrc
instead ofBiome Map Colours.txt
Applying:
- Place
\maptest\
in your\mods\
folder - Navigate to
...\data\biome_impl\biome_map.png
and open in an image editor - Copypaste
biome_map.bmp
over it (preserve the.png
format) and save - An example map is provided as the default
TO-DO maybe:
- Option to draw whole structures when a piece (e.g.:
mountain_right_stub
) is selected - Wider safe starting area
Declare which biomes are solid and which are navigableDone! seebiometags.mrc
- Declare a zone where solid biomes have a much smaller chance of drawing
- Draw branches of navigable biomes starting from spawn area