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Embedding game process in editor #394

Embedding game process in editor

Embedding game process in editor #394

Triggered via push September 27, 2024 04:09
Status Failure
Total duration 34m 56s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 5s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
4m 42s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

27 errors and 4 warnings
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): scene/main/window.cpp#L729
enumeration value 'WINDOW_EVENT_POSITION_CHANGED' not handled in switch [-Werror=switch]
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/main/window.cpp#L729
enumeration value 'WINDOW_EVENT_POSITION_CHANGED' not handled in switch [-Werror=switch]
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): scene/main/window.cpp#L729
enumeration value 'WINDOW_EVENT_POSITION_CHANGED' not handled in switch [-Werror,-Wswitch]
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): scene/main/window.cpp#L729
enumeration value 'WINDOW_EVENT_POSITION_CHANGED' not handled in switch [-Werror=switch]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold): scene/gui/embedded_process.cpp#L119
comparison of integer expressions of different signedness: 'uint64_t' {aka 'long unsigned int'} and 'int' [-Werror=sign-compare]
🏁 Windows / Editor (target=editor, tests=yes): scene/gui/embedded_process.cpp#L118
the following warning is treated as an error
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🏁 Windows / Template (target=template_release, tests=yes): scene/gui/embedded_process.cpp#L118
'pt': local variable is initialized but not referenced
🏁 Windows / Editor (target=editor, tests=yes): scene/gui/embedded_process.cpp#L118
'pt': local variable is initialized but not referenced