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first thank you for your great work. I installed the apk and it worked instantly. Unfortunately in Unity after importing Oculus Integration, MRTK Foundation and Examples and open the example OculusMRTK scene I get this NullReferenceException:
NullReferenceException: Object reference not set to an instance of an object
Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMapping.SynchronizeInputActions (Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] otherControllerMapping) (at Assets/MixedRealityToolkit/Definitions/Devices/MixedRealityControllerMapping.cs:205)
Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMappingProfile.AddMappings () (at Assets/MixedRealityToolkit/Definitions/Devices/MixedRealityControllerMappingProfile.cs:162)
Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMappingProfile.Awake () (at Assets/MixedRealityToolkit/Definitions/Devices/MixedRealityControllerMappingProfile.cs:129)
Do you have any idea to solve this exception?
The text was updated successfully, but these errors were encountered:
Same issue with:
Unity 2018.4.14f1, MRTK 2.2 Foundation & Examples imported, Windows 10 machine, Oculus Integrations 12, Android project that builds for Quest
Hi,
first thank you for your great work. I installed the apk and it worked instantly. Unfortunately in Unity after importing Oculus Integration, MRTK Foundation and Examples and open the example OculusMRTK scene I get this NullReferenceException:
NullReferenceException: Object reference not set to an instance of an object
Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMapping.SynchronizeInputActions (Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] otherControllerMapping) (at Assets/MixedRealityToolkit/Definitions/Devices/MixedRealityControllerMapping.cs:205)
Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMappingProfile.AddMappings () (at Assets/MixedRealityToolkit/Definitions/Devices/MixedRealityControllerMappingProfile.cs:162)
Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMappingProfile.Awake () (at Assets/MixedRealityToolkit/Definitions/Devices/MixedRealityControllerMappingProfile.cs:129)
Do you have any idea to solve this exception?
The text was updated successfully, but these errors were encountered: