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Add UE5.4 support, fix IWYU deprecation
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How2Compute committed Apr 24, 2024
1 parent e520a88 commit 559e359
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Showing 2 changed files with 4 additions and 7 deletions.
6 changes: 3 additions & 3 deletions Socketer.uplugin
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.4",
"VersionName": "0.5",
"FriendlyName": "Socketer",
"Description": "An FSocket wrapper library for Blueprints. WARNING: This is an almost direct mapping, and the sockets are unmanaged, so use caution.",
"Category": "Networking",
"CreatedBy": "HowToCompute",
"CreatedByURL": "https://h2cstudios.com",
"EngineVersion": "5.0.0",
"EngineVersion": "5.4.0",
"DocsURL": "https://forums.unrealengine.com/community/community-content-tools-and-tutorials/112836-socketer-free-tcp-socket-blueprint-plugin",
"MarketplaceURL": "",
"SupportURL": "https://forums.unrealengine.com/community/community-content-tools-and-tutorials/112836-socketer-free-tcp-socket-blueprint-plugin",
Expand All @@ -23,4 +23,4 @@
"WhitelistPlatforms": [ "Win64" ]
}
]
}
}
5 changes: 1 addition & 4 deletions Source/Socketer/Socketer.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,11 +21,8 @@ public class Socketer : ModuleRules
public Socketer(ReadOnlyTargetRules Target) : base(Target)
{
// Force IWYU to ensure the plugin will always be IWYU compliant
bEnforceIWYU = true;
IWYUSupport = IWYUSupport.Full;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

// UE4.21 requirement
PrivatePCHHeaderFile = "Public/Socketer.h";

PublicDependencyModuleNames.AddRange(
new string[]
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