A tiny experiment to loosely emulate the volumetric smoke for Counter Strike 2 in Godot.
Keep in mind this is just something I toyed with for 3 hours for fun and is not something I'm actively maintaining. Unlike CS2, this is not using a grid of voxels, but "loose voxels" that can occupy any position in space. It is subject to leaks in its current state!
This project is:
- NOT optimized at all.
- NOT a drop in solution that 'just work'.
Feel free to play around and tinker with it though!
MIT