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This fixes a bug in the game speed calculation (see commit messages).
Steps to reproduce the bug:
Start the game (compiled in debug mode) and enter the command
into the console.
I also changed the mechanic, which splits the physic calculations into multiple steps,
when the game runs with a low framerate. The game speed is now even between
these steps.
Please let me know if there is a good reason for the chunks to not be even.