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Identifying Script Events #15

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clowenhg opened this issue Jan 23, 2014 · 0 comments
Open

Identifying Script Events #15

clowenhg opened this issue Jan 23, 2014 · 0 comments

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@clowenhg
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We just want to tag all the Script events so they can be more easily identified later.

Just a simple tagging in the code like this:
'@script ATTACKPLAYER

clowenhg added a commit that referenced this issue Jan 23, 2014
#15 Some scripts should be added to modCombat
#16 Identifies a potential need to update modCombat to include a
separate function for item durability.

Also corrected ProjectileDamage to call CalculateStats when the ring is
destroyed.
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