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Lay groundwork for HLEing the DSP-1 coprocessor
Automatic Builds #207: Commit 3a8f11c pushed by Hydr8gon
December 13, 2024 04:46 1m 15s master
December 13, 2024 04:46 1m 15s
Add a frame skip setting
Automatic Builds #206: Commit bceba0b pushed by Hydr8gon
December 11, 2024 08:21 1m 5s master
December 11, 2024 08:21 1m 5s
Implement a basic settings menu
Automatic Builds #205: Commit aa72ea0 pushed by Hydr8gon
December 11, 2024 02:18 1m 6s master
December 11, 2024 02:18 1m 6s
Draw mode 7 in larger chunks when possible
Automatic Builds #204: Commit 63fa248 pushed by Hydr8gon
December 2, 2024 23:22 1m 15s master
December 2, 2024 23:22 1m 15s
Micro-optimize the rest with manual delay slots
Automatic Builds #203: Commit 9ca0ad4 pushed by Hydr8gon
November 26, 2024 12:12 2m 1s master
November 26, 2024 12:12 2m 1s
Cache object data to save time each section
Automatic Builds #202: Commit 1b4c584 pushed by Hydr8gon
November 26, 2024 07:20 1m 7s master
November 26, 2024 07:20 1m 7s
Micro-optimize the APU with manual delay slots
Automatic Builds #201: Commit ab2a644 pushed by Hydr8gon
November 25, 2024 05:31 1m 14s master
November 25, 2024 05:31 1m 14s
Fix some regressions from PPU windows
Automatic Builds #200: Commit 21e9e42 pushed by Hydr8gon
November 19, 2024 23:50 1m 8s master
November 19, 2024 23:50 1m 8s
Squeeze in support for regular layer windowing
Automatic Builds #199: Commit a73c4e4 pushed by Hydr8gon
November 19, 2024 08:49 1m 23s master
November 19, 2024 08:49 1m 23s
Lay the groundwork for PPU window support
Automatic Builds #198: Commit b25051a pushed by Hydr8gon
November 15, 2024 06:06 1m 34s master
November 15, 2024 06:06 1m 34s
Clean up the frame section data structure
Automatic Builds #197: Commit 1278ef3 pushed by Hydr8gon
November 12, 2024 01:26 1m 12s master
November 12, 2024 01:26 1m 12s
Mirror ROM based on the header size
Automatic Builds #196: Commit 4b1d3b8 pushed by Hydr8gon
November 2, 2024 21:45 1m 5s master
November 2, 2024 21:45 1m 5s
Optimize mode 7 tile bounds for sections
Automatic Builds #195: Commit e222d07 pushed by Hydr8gon
October 28, 2024 06:28 1m 8s master
October 28, 2024 06:28 1m 8s
Micro-optimize the CPU with manual delay slots
Automatic Builds #194: Commit ad5db96 pushed by Hydr8gon
October 27, 2024 08:05 1m 11s master
October 27, 2024 08:05 1m 11s
Fix automatic builds
Automatic Builds #193: Commit 9a108c5 pushed by Hydr8gon
October 26, 2024 21:33 1m 13s master
October 26, 2024 21:33 1m 13s
Skip drawing empty tiles and increase frame precision
Automatic Builds #192: Commit d55e311 pushed by Hydr8gon
October 26, 2024 20:21 18s master
October 26, 2024 20:21 18s
Switch to texrects when drawing regular tiles
Automatic Builds #191: Commit d4416c3 pushed by Hydr8gon
October 26, 2024 02:31 15s master
October 26, 2024 02:31 15s
Finally update for latest libdragon
Automatic Builds #190: Commit 6e9b232 pushed by Hydr8gon
October 24, 2024 01:52 15s master
October 24, 2024 01:52 15s
Allow long jumps in 6502 emulation mode
Automatic Builds #189: Commit 9c0da25 pushed by Hydr8gon
October 23, 2024 20:50 20s master
October 23, 2024 20:50 20s
Work around Chrono Trigger lockups
Automatic Builds #188: Commit 70581ac pushed by Hydr8gon
September 8, 2024 22:13 1m 5s master
September 8, 2024 22:13 1m 5s
Support both potential ROM offsets
Automatic Builds #187: Commit bb00626 pushed by Hydr8gon
August 14, 2024 19:31 1m 7s master
August 14, 2024 19:31 1m 7s
Implement VRAM address translation
Automatic Builds #186: Commit ef8faab pushed by Hydr8gon
June 3, 2024 23:41 1m 10s master
June 3, 2024 23:41 1m 10s
Fix ROM converter crashing on Windows (#13)
Automatic Builds #185: Commit ebc3e9e pushed by Hydr8gon
May 31, 2024 20:07 1m 2s master
May 31, 2024 20:07 1m 2s
Fix MOVW setting incorrect flags
Automatic Builds #184: Commit d9b2425 pushed by Hydr8gon
May 24, 2024 16:00 1m 8s master
May 24, 2024 16:00 1m 8s
Fix force blank not updating frame sections
Automatic Builds #183: Commit 99e7fb5 pushed by Hydr8gon
May 24, 2024 07:31 1m 16s master
May 24, 2024 07:31 1m 16s