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IDONTSUDO committed Jun 16, 2021
1 parent 631445c commit 44d6095
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31 changes: 31 additions & 0 deletions engineX.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31229.75
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "engineX", "engineX\engineX.vcxproj", "{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Debug|x64.ActiveCfg = Debug|x64
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Debug|x64.Build.0 = Debug|x64
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Debug|x86.ActiveCfg = Debug|Win32
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Debug|x86.Build.0 = Debug|Win32
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Release|x64.ActiveCfg = Release|x64
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Release|x64.Build.0 = Release|x64
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Release|x86.ActiveCfg = Release|Win32
{2F0B6944-F3CB-4272-9C5F-C6BB105F8ACC}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B41AA472-F217-4F38-B1DF-756E626122A7}
EndGlobalSection
EndGlobal
65 changes: 65 additions & 0 deletions engineX/Window.cpp
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#include "Window.h"
const wchar_t MAIN_WINDOW_NAME[] = L"Sample Window Class";
const wchar_t MAIN_WINDOW_DESCRIPRION[] = L"Direct X Application";
Window* window = nullptr;
Window::Window()
{

}


LRESULT CALLBACK WindProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{

switch (msg)
{
case WM_CREATE:
{
// Ñîáûòèå ñðàáàòûâàåò êîãäà WINDOWS çàïóñêàåò, ïðîãðàììó.
break;
}
case WM_DESTROY:
{
// Ñîáûòèå ñðàáàòûâàåò êîãäà WINDOWS óáèâàåò, ïðîãðàììó.
::PostQuitMessage(0);
break;
}
default:
return ::DefWindowProc(hwnd, msg, wparam, lparam);
}
};
bool Window::init()
{
WNDCLASSEX wc;
wc.cbClsExtra = NULL;
wc.cbSize = sizeof(WNDCLASSEX);
wc.cbWndExtra = NULL;
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hInstance = NULL;
wc.lpfnWndProc = &WindProc;
wc.lpszClassName = MAIN_WINDOW_NAME;
if(!::RegisterClassExW(&wc)); // åñëè êëàññ ðåãèñòðàöèè íå âûçâàí
return false;
// ñîçäàíèå îêíà
m_hwnd=::CreateWindowExW(WS_EX_OVERLAPPEDWINDOW, MAIN_WINDOW_NAME, MAIN_WINDOW_DESCRIPRION, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 1024, 768, NULL, NULL, NULL, NULL);
// åñëè ñîçäàíèå íå óäàëîñü
if (!m_hwnd)
return false;
// ïîêàçûâàåò è îòêðûâàåò îêíî
::ShowWindow(m_hwnd, SW_SHOW);
::UpdateWindow(m_hwnd);
return true;
}

bool Window::realese()
{
// Óäàëåíèå îêíà
if (!::DestroyWindow(m_hwnd))
return false;
return true;
}
Window::~Window()
{
}
14 changes: 14 additions & 0 deletions engineX/Window.h
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#pragma once
#include <Windows.h>

class Window
{
public:
Window();
bool init();
bool realese();
~Window();
protected:
HWND m_hwnd;
};

151 changes: 151 additions & 0 deletions engineX/engineX.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{2f0b6944-f3cb-4272-9c5f-c6bb105f8acc}</ProjectGuid>
<RootNamespace>engineX</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="Window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Window.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
20 changes: 20 additions & 0 deletions engineX/engineX.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="App">
<UniqueIdentifier>{544d7726-13fe-4e7e-90c6-56d5d4d29d17}</UniqueIdentifier>
</Filter>
<Filter Include="Engine">
<UniqueIdentifier>{ad491b5d-ac9b-466c-aeac-50a5fa04a9e6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>App</Filter>
</ClCompile>
<ClCompile Include="Window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Window.h" />
</ItemGroup>
</Project>
3 changes: 3 additions & 0 deletions engineX/main.cpp
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int main() {
return 0;
}

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