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Lag when used with Sound Physics Remastered #68
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Will investigate, please upload your latest.log though, I can't do anything without it. |
Here it's my log file: |
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You should report this issue with either Sounds Physics Remastered or Make Bubbles Pop - Sounds has nothing to do with it - I can reproduce this extreme lag without Sounds installed. |
But i cannot reproduce it when sounds not installed in guardian beams. |
Sounds doesn't do anything with guardian beams or entity splashing in general though. |
Well when i remove Sounds it is not lagging anymore, not sure. |
I've put in a temporary measure to ignore water blocks in the block sounds mixin, although I am certain this isn't the reason why your issue is occuring. |
I think the easiest workaround if anyone is encountering this issue, is to simply just disable Make Bubbles Pop. |
But thats weird, why would we sacrifice a mod. |
Sometimes, it's easier to just remove a mod rather than going down a rabbit hole of debugging and troubleshooting for months on end to fix a problem that not many people are encountering. |
Consider using particular if you want to keep some of the effects Make Bubbles Pop adds. |
But thats a "serious" incompatibility |
and? I cant find a single place of conflict between these two mods. Sounds does not create mixins that go anywhere near anything that Make Bubbles Pop does. This is likely as @WingFrosty said, a non Minecraft issue, eg either with LWJGL, Java or the operating system |
Then why its not on 0.9.0? |
🤷 |
Eh idk, that is sad |
With Sounds 1.1.0 and Make Bubbles Pop v0.3.0 the lag seems a little bit less, but still reproducable. |
I dont see how Sounds is causing Sounds Physics Remastered to lag under many sound events |
Sounds doesn't touch any of the underlying sound/aux system. |
But the thing is, none of the situations this occurs in has modifications done by sounds, also, sounds doesn't "handle" sound events, it creates them in the same way vanilla does. |
The fact FPS is low even when no sounds are playing makes zero sense, I've encouraged sounds physics remastered dev to investigate further, I'm stuck here, I've looked into everything. |
Yeah it's a strange one for sure. Did you add a lot of new sound events since 0.9.0? I've not checked out the source for Sound Physics Remastered, but it's possible that it processes every sound event registered and the increase in added events is the cause of the FPS drop. The more I see of this the more I think it might just be an incompatibility in how these mods work, in that Sound Physics just isn't efficient enough to handle so many additional sound events. |
@keanine Please let me know if this does anything |
That solved the problem! The last tests I did were without resource packs so something is very resource hungry when that option is disabled. |
Alright then, I'll have to bake sound groups for SPR. |
Apologies I missed your @, yeah I can confirm that all stutter is completely gone with that option enabled for me too. There's still an FPS impact but it's not noticeable in gameplay and was hovering around 150 on my friends server in the same area as the previous screenshot where I got 270, which is more than enough. When I disabled the option again I was supposedly getting about 70 FPS according to F3, but had the same half a second stutter between frames as my last test. Makes me wonder how reliable those figures the debug screen gives you are. |
Might be fixed in 1.1.2 - please let me know if its still not performing very well. |
Thanks, will try |
What happens if you remove Make Bubbles Pop? |
and toggling the block sound disable option in Sounds? |
Still the same with a little amount of better fps, instead of 20s its around 40 or 50 |
Im going to release 1.1.3 which fixes an oversight in the refactored block sound mixin. However, it seems Make Bubbles Pop just sucks within ocean monuments - i have extremely low FPS with Make Bubbles Pop when im in ocean monuments, you could set Particles: Decreased in settings which seemed to improve it from single digit FPS to 50-60 FPS. |
Seems Make Bubbles Pop is just unrelated to this issue entirely |
Make Bubbles Pop increases the bubble particle lifetime a bit compared to vanilla to allow the bubbles to reach the water surface more often. Since Guardians produce a lot of bubbles when they swim around, the particle count increases quite quickly, causing low fps. I might be able to reduce the particle count they produce in a future update. For now, bubble lifetime can also be decreased in the settings (related to Tschipcraft/make_bubbles_pop#4 (comment)) |
Have you read the information above?
Provide your logs.
I don't know what logs to provide but if needed I can provide them later.
Describe your issue.
In Minecraft 1.20.4 and while using the version 1.0.1 of this mod, the "Make Bubbles Pop" mod, the "Sound Physics Remastered" mod and the required libraries, it lags when you build a 3 tall hole with water at the bottom and fill it with cows.
If they are not bouncing high on the water, hit one of them and they will start bouncing. When they are bouncing all like this, it lags a lot, especially when moving around.
This doesn't happen with Sounds 0.9.0 .
Mods installed:
Image with Sounds 1.0.1:
Image with Sounds 0.9.0:
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