-
-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Request] Toggle Options #4
Comments
I sadly can't detect how bubbles particles got spawned into the world, for example via fishing, so a setting like that would just disable overhauled bubble particles in general. |
Ocean monuments are super laggy with the mod, would be nice if bubbles made by guardians would be ignored, but thats probably not possible, sadly. |
No, the only option would be to completely disable bubbles spawned by guardians or to generally lower the bubble lifetime with a settings slider or smth |
Well, even those options are better than having 10-20 fps or turning off the mod/all bubble particles. But that is just my opinion. |
Damn, I really didn't expect it being that bad for lower end machines... |
This is also really bad when you're using a pearl stasis chamber with several pearls floating in soul sand. |
- Added config file and settings menu when installed alongside MidnightLib (#4) - Added entity interaction physics to bubbles - Added biome dependent tint to all bubble types - Fixed barrels opened by other players on servers not emitting bubbles (#11) (Thanks @AViewFromTheTop) - Adjusted current down bubbles to pop on top of magma blocks rather than inside them (#9) - Added varied pitch and volume to bubble pop and bubble swirl sounds (#8) - Barrel bubbling is now reliable on the client and will no longer bubble when a chunk with an already opened Barrel is loaded (Thanks @AViewFromTheTop) - Changed the default behavior to not maintain bubble particle velocity when popping (Thanks @AViewFromTheTop) - Tweaked explosion bubbles and used better variable names - Restructured bubble particle logic and used better variable types - Adjusted barrel bubble spawn locations - Moved bubble pop logic to a separate utility class to reduce code duplication - Simplified water checks to use the already provided helper function in world or level - Fixed literal new line in fabric.mod.json after building (#12) - Updated to Gradle 8.7, Loom 1.6 and ForgeGradle 6.+
- Added config file and settings menu when installed alongside MidnightLib (#4) - Added entity interaction physics to bubbles - Added biome dependent tint to all bubble types - Fixed barrels opened by other players on servers not emitting bubbles (#11) (Thanks @AViewFromTheTop) - Adjusted current down bubbles to pop on top of magma blocks rather than inside them (#9) - Added varied pitch and volume to bubble pop and bubble swirl sounds (#8) - Barrel bubbling is now reliable on the client and will no longer bubble when a chunk with an already opened Barrel is loaded (Thanks @AViewFromTheTop) - Changed the default behavior to not maintain bubble particle velocity when popping (Thanks @AViewFromTheTop) - Tweaked explosion bubbles and used better variable names - Restructured bubble particle logic and used better variable types - Adjusted barrel bubble spawn locations - Moved bubble pop logic to a separate utility class to reduce code duplication - Simplified water checks to use the already provided helper function in world or level - Fixed literal new line in fabric.mod.json after building (#12) - Updated to Gradle 8.7, Loom 1.6 and ForgeGradle 6.+
Is your suggested enhancement related to a problem? Please describe.
i really love the mod even if it is just some small details, but the thing is that sometimes i just dont want the bubbles to work with some features, like when im fishing
Describe the solution you'd like
adding a option to toggle on-off in config files
Describe alternatives you've considered
disabling it
or adding modmenu config
Additional context
No response
The text was updated successfully, but these errors were encountered: