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IMalyugin edited this page Jan 1, 2017 · 6 revisions

Don't Starve Mod - Craft Pot

Your crock pot is not smart enough? No worries, this mod will turn it into smart craft pot, making cooking as and intuitive as crafting! The mode DOES NOT change any of the game mechanics, It just gives you a smart interface to manage your cooking.

What's in this mod:

    1. All cooking recipes (INCLUDING MODDED) are listed in a slider next to crock pot;
    1. Hovering over recipe shows ingredient requirements for it as well as food status of the dish;
    1. Filling crock pot with ingredients will gradually predict dishes you want to cook;
    1. Recipe turns green if you put all the required ingredients, just fill crockpot with fillers and it's done;
    1. Recipe disappears from the list, if you put a bad ingredient;
    1. Once crockpot is full, the resulting recipe will get painted teal. If you see more than one teal recipe, this means result is unpredictable, cooking will result in one of the highlighted dishes;
    1. Mod works with any pot that takes 4 ingredients (including warly's portable pot and any modded crockpot)
    1. You do not need to restart game to make the mod work.
    1. Full CONTROLLER support

What's comming up:

    1. Recipes will change colors according to the ingredients you have in inventory, if you can cook an item, it'll be painted green;
    1. Advanced cooking assist, removing recipes that you can't possibly craft with current ingredients in!

Currently mode has two options:

    1. lock uncooked, enabled by default. This option adds a 'recipe lock' simillar to the one in crafting menu, once you cooked an item, the lock disappears and hovering over the dish in the list will show it's hunger/health/sanity values. You may disable and enable it at any time, the progress of cooking will be saved
    1. Invert controller - by default craftpot scrollbar works with left wiggle (right wiggle used to move items around), checking invert controller makes it work with right wiggle (left wiggle used to move items around).

There's still a long way to go, but I'm planning to port it to DST after a couple more important issues are implemented in.

Enjoy :)

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