Node editor to make BepInEx plugins.
Release | IL2CPP | Mono |
---|---|---|
BIE 6.X | ✅ link | ✖️ |
BIE 5.X | ✖️ | ✅ link |
- Shareable projects: share you mod projects with others
- Runtime execution: try node connections in realtime while in game
- Colored graph comments: comment your node sections with what they do
- Node descriptions: each node when hovered shows a description about what it does or how should be used
- Zoom: zoomable graph editor
- Variables: store values in containers to later use them
- Custom events: alter the node flow and keeps a more tidy editor visual
- 150+ available nodes exposed from the Unity API
Node connections are exported as .nodemod
files (xml) and read back by a BepInEx mod (BepInNodeLoader) which executes them accordingly.
- Download the latest BepInNode.Setup.exe from the releases section
- Run the setup as administrator and install the application
- Open the app and start making plugins
- Install BepInNodeLoader Mono or il2Cpp as a standard BepInEx plugin
- Place the
.nodemod
file in theGameFolder/BepInEx/plugins/BepInNodeMods
folder
BepInNodeMods folder will be created the first time BepInNodeLoader is run