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forked from Tellinq/HitColor

Allows you to customize the hit color of any living entity to your liking!

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HitColor

Allows you to customize the hit color of any living entity to your liking!

Features

  • An option to toggle Armor being affected.

  • An option to make all individual options be controlled by "Option Behavior":

    • Individual (Default): Edit each entity hit color individually.
    • Global: Allows you to edit each entity hit color with the global settings category.
    • Both: Same thing as Global, but when an individual option is changed, that option overrides the global option automatically.
  • An option to edit each entity hit color individually and globally:

    • An option to toggle the hit color being affected by brightness.
    • The ability apply a certain animation to entities when hit.
    • An option to customize the hit color itself.

Entities are grouped based on three things:

  • The dimension they reside in (Hostile only).
  • Whether they are passive or not.
  • How rare they are to find.

Credits

  • aycy (Fade animation)

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Allows you to customize the hit color of any living entity to your liking!

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  • Java 81.0%
  • Kotlin 19.0%