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Prman Spline Experiments #1492
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Prman Spline Experiments #1492
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For future consideration, this would suggest that it works for Cycles, although it's not clear if it's what they prefer or just something they tolerate : https://github.com/blender/cycles/blob/main/src/hydra/material.cpp#L435-L437. I think long-term it's actually a bit unclear what the default should be, and I fear that different renderers are going to want different things for OSL shaders. Anyway, that's a battle for another day.
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True, does look like they will accept "cycles:". It still seems like we don't have any example of a renderer that actually wants an "osl:" prefix though, right? Once we're ready to break compatibility, there isn't much benefit in the "osl:" prefix if the only thing that is being done with it is running it through pipeline code that replaces it with "arnold:", which I think is what you said is currently happening?
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Yeah, we'll definitely need to do something with the OSL stuff, but I think "almost completely wrong" is overstating it.
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Thinking about this a bit more, I think the prefixing is essential for Cycles (and it is for Arnold too). Neither renderer uses any unique prefix in their shader names so the possibility of a clash is just far too high without a prefix added to the identifier in USD. Whereas Pixar seem to have gone the other way, and included the Pxr or Lama prefix in the shader name, so the identifier doesn't need an additional prefix.