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Changelog
Ingo Clemens edited this page Mar 8, 2020
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4.1.0 (2020-03-07)
- Added support for Maya 2020.
- Fixed that when using more than one controller source the attributes will perform with an offset resulting in a shift of the effect.
4.0.0 (2019-08-14)
- Added the weightsServer node to the toolset as another way of controlling deformer weights.
- General improvements with parallel evaluation.
- Added an installer for easier installation.
3.0.0 (2019-01-19)
- Initial open source release.
- Better performance than previous versions.
- New standalone editor for easier access without SHAPES.
- Now fully supports multiple blend shape channels or deformers with one node.
- The transform of the deformed mesh now connects to a new worldMatrix attribute. In previous versions it has been connected to the matrixList array attribute. There is a slight chance that setups created with previous versions of the plug-in produce slightly different results after the update.
- New Use Transform attribute to include the transformation of the mesh for the result.
- Changed the default interpolation for the curve ramp presets.