Right now, this is very much work in progress... But here is a list of what I want to do:
- Write a build tool that is small, well feature equipped, easy to pick up.
- Be completely cross-platform. V compiles to C99 - that should compile possibly everywhere.
- Allow the user to build this project themselves by providing an automated distribution featuring basic build scripts that can compile IceTea off of a single C file
- Implement a basic dependency management
- Allow the usage of modules so people can customize their build (i.e. toolchains for other platforms, package providers, ...)
- Provide a rich and functional baseline for C, C++, JavaScript and PHP projects - for now.
- Allow the easy extension of IceTea through modules - and internally.
- Write the library components with a low to no dependency on each other, so parts of this project can be used in parts by others.
Easy:
- CMake's syntax is quirky, at best. It's CMake Policies have a tendency to break older code - and some of these changes are breaking to a point where they're hard to track.
- IceTea should therefore provide a basic, hopefully rarely changing API.
- Aside from CMake, there is no "build/project configuration" tool for Windows. Autoconf is Linux only, premake is limited - and tools like scons barely have any.
- Provide an extendable API that can do common tasks like looking for C headers or installed programs/tools.
- Package management in different languages can quickly get convoluted - and C/C++ has multiple, yet no default one.
- To my knowledge: clib, CONAN, vcpkg
- Git Modules ("hard dependencies") are one way to do it, but you'll pull in everything every time...
- There is no cross-platform, tiny but featureful way of just scripting. Because IceTea will be written largely in V and JS, this can be solved now.
- The idea is that you
cc icetea.c -o icetea
and then run your scripts.
- The idea is that you
- JerryScript: JavaScript engine supporting ES6. JS has become one of the defacto "top tier" languages for more than just the web. Most people know it, so it should be a great starting point.
- mbedTLS: It was a surprise that I couldn't find a single HTTP/S client that would just work in C99. They either were hard-focused on OpenSSL or way too modern for what I was hoping to go for. mbedTLS is supported by cURL and many others - and Mongoose, the library I ultimatively went with. It has a very readable source and great support! It also is ment to be on a small footprint, which is exactly what I want to achieve.
- Mongoose: All I needed was a HTTP/S client - but I found something possibly way too capable for what I want. It handles HTTP, HTTPS (via OpenSSL or mbedTLS), DNS, SNTP and MQTT. Oh, and WebSockets, too. IceTea is not actually ment to be used as a WebServer - but, hey. It's there so why not use it.
- Subprocess: A small cross-platform command launcher, watcher and overall observer. I needed a little more than just
execvp
, and this already existed. So why not use it? - V: The language IceTea is to be written in.
Currently, you may only see v-lib
. There is also js-lib
and c-lib
. Those folders are ment to store the various wrappers and backend code that I intend to write. For instance, the v-lib
folder will contain the wrappers I am writing around the C dependencies, whilst c-lib
might be used to pre-wrap more expensive stuff (i.e. JerryScript internal symbol resolvers for modules) so they can be consumed by V code more easily.
The most important stuff will happen in v-lib
, followed by the main program which will end up living in src
eventually - written exclusively in V. However, things like compiler and linker information that will be part of the "Detector API" will be within v-lib
, freely consumable by anyone who would love to use it, together with a dedicated submodule to make it available in JerryScript.
Whilst I could implement this purely and entirely with the C backend and V, not everyone just so happens to have a compiler around - so there needs to be an entry point that could be used for non-C projects (like JavaScript projects, that only need some tasks ran and files generated - but will never need a full blown 300+ megs of C tooling). I plan to make IceTea compliant to TCC so that it can, like V's vlang/vc
repository, be bootstrapped with this alone. That would also mean that projects using V files for their build (V modules, for instance?) could just write their descriptions in V instead of JS - or even embed IceTea without the need of using JS at all, ever.
I see JS as a generic, common entry point. But I do not want to forget about providing an easily accessible and rich native interface. That is why the order of feature implementation is: C -> V -> JS. JerryScript native modules are written in V and always completely split from the main library to make them optional - effectively making JerryScript itself optional and IceTea an "almost" pure V project.
- Pinpoint the C dependencies to use.
- They MUST be C99.
- Go for as few sources as possible for easier packaging and distribution.
- Look out for dependencies that have a very, very low footprint. This tool is not ment to be "the fastest" or "the best" - but rather "the one that works". A small footprint also has the benefit of not needing too much resources to run.
- Wrap the C deps in V
- Structure:
v-lib/$dep/api.c.v
: Declare all structs and functions with theC.
-prefix.v-lib/$dep/lib.c.v
: Provide a V-wrapper with the proper typing, OO and overall structure. For instance, use Optionals instead ofNULL
and friends.v-lib/$dep/dep.inc
: A C file purely ment for inclusion that sets up#define
s and other requirements. To be consumed byapi.c.v
. Optional.
- Structure:
- Detector API
- Research, test and try a lot of compilers and document all features they have in common.
- Put that research into
v-lib/Detector
and implement structs and methods to query and use this data. - Allow people to write their own Toolchain definitions (where is the C compiler, what flags to use, is it a cross compiler, ...)
- Toolchains may be able to be written either for cross-compiling OR for use-cases. I.e.: PHP vs. HHVM, Node vs. Deno or even Python2 vs Python3
- Build API
- Within
vlang/v/vlib/v/depgraph
, there is a good chunk of work done to sort dependencies within a build. - Use that and implement a multi-threaded process queue to run through a build as fast as possible.
- Might be able to nap some ideas from ninja-build?
- Within
- Deploy API
- Since Mongoose can do more than just fetch a bit of data but also upload a lot of them, why not also make a Deployment API?
- Accumulate common tasks for deployment and allow people to create ready-to-distribute folders/archives.
- WASI based module loader
- Load WASM files as "native" modules by using wasm3
- Construct an easily accessible workflow via wasi-sdk to compile WASM modules and make them ready to publish
- Obviously, Detector will also know how to use both
emcc
and the WASI-SDK's tooling. But considering that WASI is essentially the way to go, I'd love to bank on that and become independent from Python and Node, which Emscripten needs the both of.
- Obviously, Detector will also know how to use both
- Allow IceTea to just outright bootstrap an entire "private" toolchain for cross-compiling.
- Think crosstool-ng but thus implemented in pure JavaScript.
- Utilize V's ability to compile straight to JS to provide a NodeJS friendly tool
- i.e.: Replace
node-gyp
with IceTea. - For that, V conveniently provides the
.js.v
files where theJS.
prefix can be used. - This would mean, that all the
v-lib
deps would have to be adapted to fall back to NodeJS based APIs instead. - Alternatively, just use straight up WASM or Emscripten with compile-time adjustments.
- V right now can not use
#ifdef EMSCRIPTEN
in the C backend for compile-time adjustments - so these will have to be done some other way...
- i.e.: Replace
Here are three theoretical examples - from beginner, to educated, to expert:
// beginner
targt("myprog", ["./src/*.c"])
// educated
target("myprog", {
sources = [
"./src/*.c"
]
configure() {
var cc = new Detector("c")
cc.header("stdio.h")
cc.lib("c")
}
})
// expert
import poco from "poco";
import {library, cli} from "icetea";
import {rename} from "shell";
export const myLib = library("myLib", {
dpes: [poco.net]
sources: {
"./lib/source1.c",
"./lib/source2.c",
"./lib/souce3.c.in": {
cflags: "-Wall",
placeholders: {
"MYLIB_VERSION": cache => cache.hitOrGet("mylib.version", () => {
try {
return $("git rev-parse")
} catch(e) {
console.error(e)
return "-hash-not-obtainable-"
}
})
}
}
}
init() {
var cli = this.cli = new cli("My Library")
cli.enable("my-feature", {
desc: "This feature is optional",
default: false
})
cli.with("something", {
desc: "Add the path to something",
default: false,
required: false,
type: "path"
})
}
configure() {
let c = new Detector("C")
let cxx = new Detector("C++")
let compiler = c.find()
if(compiler.isGNU()) {
this.settings.cflags.push("-fsome-feature")
}
Detector.doOrAbort([
_ => cxx.std("c++11"),
_ => cxx.feature("regex")
])
Detector.check(
"wether we can use .INCBIN in Assembly",
res => {
let asm = new Detector("asm")
let {errorCode, launched, stderr} = asm.tryCompile([
`.INCBIN "${this.rootDir}/build.it"`
])
if(errorCode && launched) {
res("works")
} else {
res("no")
throw stderr
}
}
)
}
postbuild() {
rename(
IceTea.buildRoot(this) + "/src/source3.c",
IceTea.buildRoot(this) + "/src/source3.gen.c"
)
}
})
- Target: A goal to work towards to. Examples:
- Compile all C files to build an executable.
- Compress all PHP files into a PHAR
- Execute these commands to result in a file
- Steps: Takes input A and turns it into output B
cc a.c -o b
tar cvfz b.tar.gz a.txt
fltk-fluid my-ui.fluid -o my-ui.cxx
v ./mymodule -o mymodule.c
- Could also be a script that performs multiple actions at once to get from A to B.
- A step might work with multiple files as the input as well.
- Workflow: A series of steps.
*.c -> .o -> .exe
: C workflow for a binary*.cxx -> .o -> .exe
C++ workflow for a binary*.jsx -> .js -> .bundle.js
: JSX workflow from a single or multiple files to a bundled JavaScript file.- A workflow may also define alternatives for each part.
- Workflows are the precursor to steps, so the C example splits into
.c -> .o
and.o -> .exe
- Action: A generic action, like a script, that does something.
- Run tests on the output
- Deploy to a server
- Automatically make a git tag
- Tool: A function that represents exactly one purpose - whilst abstracting what actually happens.
- The "CC" tool might invoke the previously found C compiler and act as a calling wrapper. Think of how
clang-cl
can handle both Clang and CL options. - A script that could be called as a plain program.
- Most tools are build-time relevant or little utilities that are not primarily ment for distribution. If they are, they should be their own, standalone program instead that gets installed/published after the build.
- The "CC" tool might invoke the previously found C compiler and act as a calling wrapper. Think of how
- Toolchain: A set of tools that builds a specific environment.
- The toolchain
mingw-w64
automatically sets the compilers and other programs even before configuration takes place, makingDetector("C").find()
already know the solution and return the proper identification. - A toolchain might also gap the bridge between
cp
on Linux andxcopy
/copy
on Windows. - A toolchain may just predefine specific versions and locations of tools.
- The toolchain