Skip to content

Gradle plugin to upload your App Bundle or APK and other app details to the Google Play Store

License

Notifications You must be signed in to change notification settings

Inoxoft/gradle-play-publisher

 
 

Repository files navigation

Logo

Gradle Play Publisher

Gradle Play Publisher is a Gradle plugin that allows you to upload your App Bundle or APK and other app details to the Google Play Store.

Table of contents

  1. Quickstart guide
  2. Prerequisites
    1. Initial Play Store upload
    2. Signing configuration
    3. Service Account
  3. Basic setup
    1. Installation
    2. Authenticating Gradle Play Publisher
  4. Task organization
  5. Managing artifacts
    1. Common configuration
    2. Publishing an App Bundle
    3. Publishing APKs
    4. Promoting artifacts
    5. Handling version conflicts
  6. Managing Play Store metadata
    1. Quickstart
    2. Directory structure
    3. Publishing listings
    4. Publishing in-app products
  7. Advanced topics
    1. Using CLI options
    2. Encrypting Service Account keys
    3. Using multiple Service Accounts

Quickstart guide

  1. Upload the first version of your APK or App Bundle using the Google Play Console
  2. Create a Google Play Service Account
  3. Sign your release builds with a valid signingConfig
  4. Add and apply the plugin
  5. Authenticate GPP

Prerequisites

Initial Play Store upload

The first APK or App Bundle needs to be uploaded via the Google Play Console because registering the app with the Play Store cannot be done using the Play Developer API. For all subsequent uploads and changes, GPP may be used.

Signing configuration

If no publishing tasks were created, you most likely haven't added a valid signing configuration to your release builds. Be sure to add one.

Service Account

To use GPP, you must create a service account with access to the Play Developer API. You'll find a guide to setting up the service account here. Once that's done, you'll need to grant at least the following permissions to your service account for GPP to work (go to Settings -> Developer account -> Users & permissions):

Minimum Service Account permissions

Basic setup

Installation

Apply the plugin to each individual com.android.application module where you want to use GPP through the plugins {} DSL:

Kotlin
plugins {
    id("com.android.application")
    id("com.github.triplet.play") version "2.0.0"
}
Groovy
plugins {
    id 'com.android.application'
    id 'com.github.triplet.play' version '2.0.0'
}

Snapshot builds

If you're prepared to cut yourself on the bleeding edge of GPP development, snapshot builds are available from Sonatype's snapshots repository:

Kotlin
buildscript {
    repositories {
        // ...
        maven("https://oss.sonatype.org/content/repositories/snapshots")
    }

    dependencies {
        // ...
        classpath("com.github.triplet.gradle:play-publisher:2.1.0-SNAPSHOT")
    }
}
Groovy
buildscript {
    repositories {
        // ...
        maven { url 'https://oss.sonatype.org/content/repositories/snapshots' }
    }

    dependencies {
        // ...
        classpath 'com.github.triplet.gradle:play-publisher:2.1.0-SNAPSHOT'
    }
}

Authenticating Gradle Play Publisher

After you've gone through the Service Account setup, you should have a JSON file with your private key. Add a play block alongside your android one with the file's location:

android { ... }

play {
    serviceAccountCredentials = file("your-key.json")
}

Using a PKCS12 key instead

play {
    serviceAccountEmail = "service-account-name@project-id.iam.gserviceaccount.com"
    serviceAccountCredentials = file("your-key.p12")
}

Task organization

GPP follows the Android Gradle Plugin's naming convention: [action][Variant][Thing]. For example, publishPaidReleaseBundle will be generated if have a paid product flavor.

Lifecycle tasks to publish multiple product flavors at once are also available. For example, publishBundle publishes all variants.

To find available tasks, run ./gradlew tasks and look under the publishing section.

Managing artifacts

GPP supports uploading both the App Bundle and APK. Once uploaded, GPP also supports promoting those artifacts.

Common configuration

Several options are available to customize how your artifacts are published:

  • track is the target stage for an artifact, i.e. alpha/beta/prod
  • releaseStatus is the type of release, i.e. draft/completed/in progress
  • userFraction is the percentage of users who will received a staged release

Example configuration:

play {
    // ...
    track = "production"
    userFraction = 0.5
    releaseStatus = "inProgress"
}

Uploading release notes

While GPP can automatically build and find your artifact, you'll need to tell the plugin about your release notes.

Add a file under src/[sourceSet]/play/release-notes/[language]/[track].txt where sourceSet is a full variant name, language is one of the Play Store supported codes, and track is the channel you want these release notes to apply to (or default if unspecified).

As an example, let's assume you have these two different release notes:

src/main/play/release-notes/en-US/default.txt
.../beta.txt

When you publish to the beta channel, the beta.txt release notes will be uploaded. For any other channel, default.txt will be uploaded.

Note: the Play Store limits your release notes to a maximum of 500 characters.

Publishing an App Bundle

Run ./gradlew publishBundle.

Defaulting to the App Bundle

You'll notice that if you run ./gradlew publish, it uploads an APK by default. To change this, default to the App Bundle:

play {
    // ...
    defaultToAppBundles = true
}

Publishing APKs

Run ./gradlew publishApk. Splits will be uploaded if available.

Promoting artifacts

Existing releases can be promoted and/or updated to the configured track with ./gradlew promoteArtifact.

By default, the track from which to promote a release will be determined by the most unstable channel that contains a release. Example: if the alpha channel has no releases, but the beta and prod channels do, the beta channel will be picked. To configure this manually, use the fromTrack property:

play {
    // ...
    fromTrack = "alpha"
} 

Handling version conflicts

If an artifact already exists with a version code greater than or equal to the one you're trying to upload, an error will be thrown when attempting to publish the new artifact. You have two options:

  • Ignore the error and continue (ignore)
  • Automatically pick the correct version code so you don't have to manually update it (auto)

Example configuration:

play {
    // ...
    resolutionStrategy = "ignore"
}

Post-processing outputs sanitized by auto resolution

For example, you could update you app's version name based on the new version code:

play {
    // ...
    resolutionStrategy = "auto"
    outputProcessor { // this: ApkVariantOutput
        versionNameOverride = "$versionNameOverride.$versionCode"
    }
}

Managing Play Store metadata

GPP supports uploading any metadata you might want to change with each release, from screenshots and descriptions to in-app purchases and subscriptions.

Quickstart

GPP includes a bootstrap task that pulls down your existing listing and initializes everything for you. To use it, run ./gradlew bootstrap.

Directory structure

GPP follows the Android Gradle Plugin's source set guidelines and priorities. src/[sourceSet]/play is the base directory for Play Store metadata. Since main is the most common source set, it will be assumed in all following examples.

In addition to merging metadata across variants, GPP merges translations. That is, if a resources is provided in a default language such as en-US but not in fr-FR, the resource will be copied over when uploading French metadata.

Publishing listings

Run ./gradlew publishListing.

Uploading global app metadata

Base directory: play

File Description
contact-email.txt Developer email
contact-phone.txt Developer phone
contact-website.txt Developer website
default-language.txt The default language for both your Play Store listing and translation merging as described above

Uploading text based listings

Base directory: play/listings/[language] where language is one of the Play Store supported codes

File Description Character limit
title.txt App title 50
short-description.txt Tagline 80
full-description.txt Full description 4000
video-url.txt Youtube product video N/A

Uploading graphic bases listings

Directory: play/listings/[language]/graphics where language is defined as in the previous section

Image files are organized a bit differently than in previous sections. Instead of the file name, the parent directory's name is used as the media type. This is because multiple images may be provided for the same media type. While file names are arbitrary, they will be uploaded in alphabetical order and presented on the Play Store as such. Therefore, we recommend using a number as the file name (1.png for example). Both PNG and JPEG images are supported.

Directory Max # of images
icon 1
feature-graphic 1
promo-graphic 1
phone-screenshots 8
tablet-screenshots 8
large-tablet-screenshots 8
tv-banner 1
tv-screenshots 8
wear-screenshots 8

Publishing in-app products

Run ./gradlew publishProducts.

Manually setting up in-app purchase files is not recommended. Bootstrap them instead with ./gradlew bootstrap --products.

Advanced topics

Using CLI options

All configuration options available in the play block are also available as CLI options so you don't have to update your build file when making one-time changes. For example, to configure play.track on demand, use the --track option. camelCase options are converted to kebab-case ones.

To get a list of options and their quick documentation, use ./gradlew help --task [task] where task is something like publishBundle.

Encrypting Service Account keys

If you commit unencrypted Service Account keys to source, you run the risk of letting anyone access your Google Play account. To circumvent this issue, many CI servers support encrypting files while keeping fake versions in public source control. Here is a set of common fake files you might need and ways to encrypt your real keys for a few common CI servers:

Using multiple Service Accounts

If you need to publish each build flavor to a separate Play Store account, GPP supports flavor specific play configurations through the playConfigs block:

Kotlin
android {
    // ...

    flavorDimensions("customer", "version")
    productFlavors {
        register("firstCustomer") {
            setDimension("customer")
            // ...
        }

        register("secondCustomer") {
            setDimension("customer")
            // ...
        }

        register("demo") {
            setDimension("version")
            // ...
        }

        register("full") {
            setDimension("version")
            // ...
        }
    }

    playConfigs {
        register("firstCustomer") {
            serviceAccountCredentials = file("customer-one-key.json")
        }

        register("secondCustomer") {
            serviceAccountCredentials = file("customer-two-key.json")
        }
    }
}

play {
    // Defaults
}
Groovy
android {
    // ...

    flavorDimensions 'customer', 'version'
    productFlavors {
        firstCustomer {
            dimension 'customer'
            // ...
        }

        secondCustomer {
            dimension 'customer'
            // ...
        }

        demo {
            dimension 'version'
            // ...
        }

        full {
            dimension 'version'
            // ...
        }
    }

    playConfigs {
        firstCustomer {
            serviceAccountCredentials = file('customer-one-key.json')
        }

        secondCustomer {
            serviceAccountCredentials = file('customer-two-key.json')
        }
    }
}

play {
    // Defaults
}

About

Gradle plugin to upload your App Bundle or APK and other app details to the Google Play Store

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Kotlin 70.8%
  • Groovy 28.1%
  • Other 1.1%