Allow Overwriting Map Note Marker Model #2721
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Mod Support:
I want to replace 3D models.
Currently, I'm just disabling the mesh renderer for models I want to replace and childing the new model to them.
Problem:
Solution:
customGameObjectUserNoteMarker
:customGameObjectUserNoteMarker
game object for the Notes model.Example Usage:
Code Explanations
There are other code changes in the script, so here is an explanation of them:
SetNameRecursively
, which is just like the existing functionSetLayerRecursively
, but for naming.GetHighestAncestorBelowAncestor
, which finds the highest gameobject/parent from the raycast hit gameobject, that is still below a specified gameobject: in this case "UserMarkerNotes." Since the object with the name "UserMarkerNotes" stores all the notes, we know the parent object of the Prefab will be placed right under it. So, this function will simply go upwards parent-to-parent from the hit raycast object and get that parent. Now that the parent of the prefab can be gotten, we can delete the entire object, not just the single child that the raycast hit.