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* Fixing shader compilation on Android by automatically setting a shader precision there * No longer need Android specific shaders due to previous commit. * Fixed item pickup use message showing in the wrong spots for Android use messages * Mobile no longer uses a special simplified use system * Showing the Quit button on the main menu for mobile * Android rendering fixes * Android: Moving the inventory button and adding the map button back * Giving mobile devices a bump in hud size * No longer catching input after inventory closes in mobile mode * Letting the minimap show through the mobile map button * Adding a pause button for mobile * Scaling up the inventory UI size by default on mobile * Scaling up the rest of the inventory on mobile * No longer showing the main menu quit button on mobile
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