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Some more Android Bugfixes (#315)
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* Fixing shader compilation on Android by automatically setting a shader precision there

* No longer need Android specific shaders due to previous commit.

* Fixed item pickup use message showing in the wrong spots for Android use messages

* Mobile no longer uses a special simplified use system

* Showing the Quit button on the main menu for mobile

* Android rendering fixes

* Android: Moving the inventory button and adding the map button back

* Giving mobile devices a bump in hud size

* No longer catching input after inventory closes in mobile mode

* Letting the minimap show through the mobile map button

* Adding a pause button for mobile

* Scaling up the inventory UI size by default on mobile

* Scaling up the rest of the inventory on mobile

* No longer showing the main menu quit button on mobile
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Interrupt authored Oct 19, 2023
1 parent 55d9432 commit 00483ad
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Showing 29 changed files with 230 additions and 677 deletions.
49 changes: 0 additions & 49 deletions Dungeoneer/assets/shaders/android/bump.frag

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57 changes: 0 additions & 57 deletions Dungeoneer/assets/shaders/android/main-dynamic.vert

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26 changes: 0 additions & 26 deletions Dungeoneer/assets/shaders/android/main-transparent.frag

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25 changes: 0 additions & 25 deletions Dungeoneer/assets/shaders/android/main.frag

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57 changes: 0 additions & 57 deletions Dungeoneer/assets/shaders/android/main.vert

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22 changes: 0 additions & 22 deletions Dungeoneer/assets/shaders/android/sprite.frag

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56 changes: 0 additions & 56 deletions Dungeoneer/assets/shaders/android/sprite.vert

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16 changes: 0 additions & 16 deletions Dungeoneer/assets/shaders/android/ui.frag

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17 changes: 0 additions & 17 deletions Dungeoneer/assets/shaders/android/ui.vert

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25 changes: 0 additions & 25 deletions Dungeoneer/assets/shaders/android/water.frag

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