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Disabling Custom Scripting #268

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Oct 22, 2021
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5 changes: 3 additions & 2 deletions Dungeoneer/src/com/interrupt/dungeoneer/game/ModManager.java
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,6 @@
import com.interrupt.dungeoneer.gfx.TextureAtlas;
import com.interrupt.dungeoneer.gfx.animation.lerp3d.LerpedAnimationManager;
import com.interrupt.dungeoneer.gfx.shaders.ShaderData;
import com.interrupt.dungeoneer.scripting.ScriptLoader;
import com.interrupt.dungeoneer.scripting.ScriptingApi;
import com.interrupt.managers.*;
import com.interrupt.utils.JsonUtil;
Expand All @@ -32,7 +31,9 @@ public class ModManager {

private transient Array<String> excludeFiles = new Array<String>();

private static ScriptingApi scriptingApi = new ScriptLoader();
// Disabling custom scripting for now. Additional info can be found:
// https://github.com/Interrupt/delverengine/issues/267
private static ScriptingApi scriptingApi = null;

public ModManager() { }

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