Flock simulation using boids algorithm. Coded in C++ and using SFML library for graphics. To optimize the algorithm I used quadtrees.
Example installation command using Unix Makefiles generator
git clone https://github.com/Isembart/Boids-Simulation-SFML.git
cd Boids-Simulation-SFML
mkdir build
cd build
cmake -G "Unix Makefiles" ..
make
I'm very open for contributions. If you want to help feel free to contact me. I'm looking forward to work with you :D